Files
armorpaint/paint/sources/material_nodes/clamp_node.c
T
2026-03-10 11:49:57 +01:00

23 lines
965 B
C

#include "../global.h"
void clamp_node_init() {
any_array_push(nodes_material_utilities, clamp_node_def);
any_map_set(parser_material_node_values, "CLAMP", clamp_node_value);
}
char *clamp_node_value(ui_node_t *node, ui_node_socket_t *socket) {
char *val = parser_material_parse_value_input(node->inputs->buffer[0], false);
char *min = parser_material_parse_value_input(node->inputs->buffer[1], false);
char *max = parser_material_parse_value_input(node->inputs->buffer[2], false);
ui_node_button_t *but = node->buttons->buffer[0]; // operation;
char *op = to_upper_case(u8_array_string_at(but->data, but->default_value->buffer[0]));
op = string_copy(string_replace_all(op, " ", "_"));
if (string_equals(op, "MIN_MAX")) {
return string("(clamp(%s, %s, %s))", val, min, max);
}
else { // RANGE
return string("(clamp(%s, min(%s, %s), max(%s, %s)))", val, min, max, min, max);
}
}