Files
armorpaint/paint/sources/material_nodes/hue_saturation_value_node.c
T
2026-03-10 11:49:57 +01:00

18 lines
861 B
C

#include "../global.h"
void hue_saturation_value_node_init() {
any_array_push(nodes_material_color, hue_saturation_value_node_def);
any_map_set(parser_material_node_vectors, "HUE_SAT", hue_saturation_value_node_vector);
}
char *hue_saturation_value_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_hue_sat);
char *hue = parser_material_parse_value_input(node->inputs->buffer[0], false);
char *sat = parser_material_parse_value_input(node->inputs->buffer[1], false);
char *val = parser_material_parse_value_input(node->inputs->buffer[2], false);
char *fac = parser_material_parse_value_input(node->inputs->buffer[3], false);
char *col = parser_material_parse_vector_input(node->inputs->buffer[4]);
return string("hue_sat(%s, float4(%s - 0.5, %s, %s, 1.0 - %s))", col, hue, sat, val, fac);
}