Files
armorpaint/paint/sources/material_nodes/voronoi_texture_node.c
T
2026-03-10 11:49:57 +01:00

45 lines
2.0 KiB
C

#include "../global.h"
void voronoi_texture_node_init() {
any_array_push(nodes_material_texture, voronoi_texture_node_def);
any_map_set(parser_material_node_vectors, "TEX_VORONOI", voronoi_texture_node_vector);
any_map_set(parser_material_node_values, "TEX_VORONOI", voronoi_texture_node_value);
}
char *voronoi_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_tex_voronoi);
node_shader_add_texture(parser_material_kong, "snoise256", "$noise256.k");
char *co = parser_material_get_coord(node);
char *scale = parser_material_parse_value_input(node->inputs->buffer[1], false);
ui_node_button_t *but = node->buttons->buffer[0]; // coloring;
char *coloring = to_upper_case(u8_array_string_at(but->data, but->default_value->buffer[0]));
coloring = string_copy(string_replace_all(coloring, " ", "_"));
char *res = "";
if (string_equals(coloring, "INTENSITY")) {
res = string_copy(parser_material_to_vec3(string("tex_voronoi(%s * %s).a", co, scale)));
}
else { // Cells
res = string("tex_voronoi(%s * %s).rgb", co, scale);
}
return res;
}
char *voronoi_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_tex_voronoi);
node_shader_add_texture(parser_material_kong, "snoise256", "$noise256.k");
char *co = parser_material_get_coord(node);
char *scale = parser_material_parse_value_input(node->inputs->buffer[1], false);
ui_node_button_t *but = node->buttons->buffer[0]; // coloring
char *coloring = to_upper_case(u8_array_string_at(but->data, but->default_value->buffer[0]));
coloring = string_copy(string_replace_all(coloring, " ", "_"));
char *res = "";
if (string_equals(coloring, "INTENSITY")) {
res = string("tex_voronoi(%s * %s).a", co, scale);
}
else { // Cells
res = string("tex_voronoi(%s * %s).r", co, scale);
}
return res;
}