Files
armorpaint/Sources/arm/io/ExportArm.hx
T
2020-03-13 23:27:00 +01:00

177 lines
4.8 KiB
Haxe

package arm.io;
import haxe.Json;
import zui.Nodes;
import iron.data.SceneFormat;
import iron.system.ArmPack;
import arm.ui.UITrait;
import arm.format.Lz4;
import arm.sys.Path;
import arm.Project;
import arm.Tool;
using StringTools;
class ExportArm {
public static function run(path: String) {
var raw: TSceneFormat = { mesh_datas: [ Context.paintObject.data.raw ] };
var b = ArmPack.encode(raw);
if (!path.endsWith(".arm")) path += ".arm";
Krom.fileSaveBytes(path, b.getData());
}
public static function runProject() {
var mnodes: Array<TNodeCanvas> = [];
var bnodes: Array<TNodeCanvas> = [];
for (m in Project.materials) {
var c: TNodeCanvas = Json.parse(Json.stringify(m.canvas));
for (n in c.nodes) {
if (n.type == "TEX_IMAGE") {
n.buttons[0].data = App.enumTexts(n.type)[n.buttons[0].default_value];
}
}
mnodes.push(c);
}
for (b in Project.brushes) bnodes.push(b.canvas);
var md: Array<TMeshData> = [];
for (p in Project.paintObjects) md.push(p.data.raw);
var texture_files = assetsToFiles(Project.assets);
var mesh_files = meshesToFiles();
var bitsPos = App.bitsHandle.position;
var bpp = bitsPos == Bits8 ? 8 : bitsPos == Bits16 ? 16 : 32;
var ld: Array<TLayerData> = [];
for (l in Project.layers) {
ld.push({
res: l.texpaint != null ? l.texpaint.width : Project.layers[0].texpaint.width,
bpp: bpp,
texpaint: l.texpaint != null ? Lz4.encode(l.texpaint.getPixels()) : null,
texpaint_nor: l.texpaint_nor != null ? Lz4.encode(l.texpaint_nor.getPixels()) : null,
texpaint_pack: l.texpaint_pack != null ? Lz4.encode(l.texpaint_pack.getPixels()) : null,
texpaint_mask: l.texpaint_mask != null ? Lz4.encode(l.texpaint_mask.getPixels()) : null,
uv_scale: l.uvScale,
uv_rot: l.uvRot,
uv_type: l.uvType,
opacity_mask: l.maskOpacity,
material_mask: l.material_mask != null ? Project.materials.indexOf(l.material_mask) : -1,
object_mask: l.objectMask,
blending: l.blending,
parent: l.parent != null ? Project.layers.indexOf(l.parent) : -1
});
}
Project.raw = {
version: App.version,
material_nodes: mnodes,
brush_nodes: bnodes,
mesh_datas: md,
layer_datas: ld,
assets: texture_files,
mesh_assets: mesh_files
};
var bytes = ArmPack.encode(Project.raw);
Krom.fileSaveBytes(Project.filepath, bytes.getData());
Log.info("Project saved.");
}
public static function runMaterial(path: String) {
var mnodes: Array<TNodeCanvas> = [];
var m = Context.material;
var c: TNodeCanvas = Json.parse(Json.stringify(m.canvas));
var assets: Array<TAsset> = [];
for (n in c.nodes) {
if (n.type == "TEX_IMAGE") {
var index = n.buttons[0].default_value;
n.buttons[0].data = App.enumTexts(n.type)[index];
var asset = Project.assets[index];
if (assets.indexOf(asset) == -1) {
assets.push(asset);
}
}
}
mnodes.push(c);
var texture_files = assetsToFiles(assets);
var raw = {
version: App.version,
material_nodes: mnodes,
material_icons: [Lz4.encode(m.image.getPixels())],
assets: texture_files
};
var bytes = ArmPack.encode(raw);
if (!path.endsWith(".arm")) path += ".arm";
Krom.fileSaveBytes(path, bytes.getData());
}
public static function runBrush(path: String) {
var bnodes: Array<TNodeCanvas> = [];
var b = Context.brush;
var c: TNodeCanvas = Json.parse(Json.stringify(b.canvas));
var assets: Array<TAsset> = [];
for (n in c.nodes) {
if (n.type == "TEX_IMAGE") {
var index = n.buttons[0].default_value;
n.buttons[0].data = App.enumTexts(n.type)[index];
var asset = Project.assets[index];
if (assets.indexOf(asset) == -1) {
assets.push(asset);
}
}
}
bnodes.push(c);
var texture_files = assetsToFiles(assets);
var raw = {
version: App.version,
brush_nodes: bnodes,
brush_icons: [Lz4.encode(b.image.getPixels())],
assets: texture_files
};
var bytes = ArmPack.encode(raw);
if (!path.endsWith(".arm")) path += ".arm";
Krom.fileSaveBytes(path, bytes.getData());
}
static function assetsToFiles(assets: Array<TAsset>): Array<String> {
var texture_files: Array<String> = [];
for (a in assets) {
// Convert image path from absolute to relative
var sameDrive = Project.filepath.charAt(0) == a.file.charAt(0);
if (sameDrive) {
texture_files.push(Path.toRelative(Project.filepath, a.file));
}
else {
texture_files.push(a.file);
}
}
return texture_files;
}
static function meshesToFiles(): Array<String> {
var mesh_files: Array<String> = [];
for (file in Project.meshAssets) {
// Convert mesh path from absolute to relative
var sameDrive = Project.filepath.charAt(0) == file.charAt(0);
if (sameDrive) {
mesh_files.push(Path.toRelative(Project.filepath, file));
}
else {
mesh_files.push(file);
}
}
return mesh_files;
}
}