243 lines
6.0 KiB
C
243 lines
6.0 KiB
C
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// kong wrapper
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#include "iron_string.h"
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../../sources/libs/kong/analyzer.h"
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#include "../../sources/libs/kong/backends/hlsl.h"
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#include "../../sources/libs/kong/backends/metal.h"
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#include "../../sources/libs/kong/backends/spirv.h"
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#include "../../sources/libs/kong/backends/wgsl.h"
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#include "../../sources/libs/kong/compiler.h"
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#include "../../sources/libs/kong/disasm.h"
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#include "../../sources/libs/kong/errors.h"
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#include "../../sources/libs/kong/functions.h"
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#include "../../sources/libs/kong/globals.h"
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#include "../../sources/libs/kong/log.h"
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#include "../../sources/libs/kong/names.h"
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#include "../../sources/libs/kong/parser.h"
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#include "../../sources/libs/kong/tokenizer.h"
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#include "../../sources/libs/kong/transformer.h"
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#include "../../sources/libs/kong/typer.h"
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#include "../../sources/libs/kong/types.h"
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#ifdef _WIN32
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#include <D3Dcompiler.h>
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#include <d3d11.h>
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char *hlsl_to_bin(char *source, char *shader_type, char *to) {
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char *type;
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if (string_equals(shader_type, "vert")) {
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type = "vs_5_0";
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}
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else {
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type = "ps_5_0";
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}
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ID3DBlob *error_message;
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ID3DBlob *shader_buffer;
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// UINT flags = D3DCOMPILE_SKIP_OPTIMIZATION | D3DCOMPILE_SKIP_VALIDATION;
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UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL3;
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HRESULT hr = D3DCompile(source, strlen(source) + 1, NULL, NULL, NULL, "main", type, flags, 0, &shader_buffer, &error_message);
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if (hr != S_OK) {
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printf("%s\n", (char *)error_message->lpVtbl->GetBufferPointer(error_message));
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return NULL;
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}
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FILE *fp = fopen(to, "wb");
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int len = shader_buffer->lpVtbl->GetBufferSize(shader_buffer);
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fwrite((char *)shader_buffer->lpVtbl->GetBufferPointer(shader_buffer), 1, len, fp);
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fclose(fp);
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shader_buffer->lpVtbl->Release(shader_buffer);
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}
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#endif
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extern uint64_t next_variable_id;
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extern size_t allocated_globals_size;
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extern function_id next_function_index;
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extern global_id globals_size;
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extern name_id names_index;
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extern size_t sets_count;
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extern type_id next_type_index;
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void hlsl_export2(char **vs, char **fs, api_kind d3d, bool debug);
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void spirv_export2(char **vs, char **fs, int *vs_size, int *fs_size, bool debug);
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void wgsl_export2(char **vs, char **fs);
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extern size_t vertex_inputs_size;
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extern size_t fragment_inputs_size;
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extern size_t vertex_functions_size;
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extern size_t fragment_functions_size;
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void kong_compile(char *shader_lang, const char *from, const char *to) {
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FILE *fp = fopen(from, "rb");
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fseek(fp, 0, SEEK_END);
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int size = ftell(fp);
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rewind(fp);
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char *data = malloc(size + 1);
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data[size] = 0;
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fread(data, size, 1, fp);
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fclose(fp);
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next_variable_id = 1;
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allocated_globals_size = 0;
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next_function_index = 0;
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globals_size = 0;
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names_index = 1;
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sets_count = 0;
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next_type_index = 0;
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vertex_inputs_size = 0;
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fragment_inputs_size = 0;
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vertex_functions_size = 0;
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fragment_functions_size = 0;
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names_init();
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types_init();
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functions_init();
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globals_init();
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tokens tokens = tokenize(from, data);
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parse(from, &tokens);
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resolve_types();
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allocate_globals();
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for (function_id i = 0; get_function(i) != NULL; ++i) {
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compile_function_block(&get_function(i)->code, get_function(i)->block);
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}
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analyze();
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if (strcmp(shader_lang, "wgsl") == 0) {
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char *vs;
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char *fs;
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wgsl_export2(&vs, &fs);
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char to_[512];
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strcpy(to_, to);
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to_[strlen(to_) - 4] = '\0';
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strcat(to_, "vert.wgsl");
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FILE *fp = fopen(to_, "wb");
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fwrite(vs, 1, strlen(vs), fp);
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fclose(fp);
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strcpy(to_, to);
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to_[strlen(to_) - 4] = '\0';
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strcat(to_, "frag.wgsl");
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fp = fopen(to_, "wb");
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fwrite(fs, 1, strlen(fs), fp);
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fclose(fp);
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return;
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}
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#ifdef _WIN32
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char *vs;
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char *fs;
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hlsl_export2(&vs, &fs, API_DIRECT3D11, false);
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////
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// int i = string_last_index_of(to, "\\");
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// char filename[512];
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// strcpy(filename, to);
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// char *filebase = &filename[i + 1];
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// int j = string_index_of(filebase, ".");
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// filebase[j] = '\0';
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// char tmp[512];
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// strcpy(tmp, to);
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// tmp[i] = '\0';
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// strcat(tmp, "\\..\\..\\temp\\");
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// strcat(tmp, filebase);
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// strcat(tmp, ".vert.hlsl");
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// fp = fopen(tmp, "wb");
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// fwrite(vs, 1, strlen(vs), fp);
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// fclose(fp);
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// tmp[i] = '\0';
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// strcat(tmp, "\\..\\..\\temp\\");
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// strcat(tmp, filebase);
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// strcat(tmp, ".frag.hlsl");
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// fp = fopen(tmp, "wb");
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// fwrite(fs, 1, strlen(fs), fp);
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// fclose(fp);
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////
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char to_[512];
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strcpy(to_, to);
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to_[strlen(to_) - 4] = '\0';
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strcat(to_, "vert.d3d11");
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hlsl_to_bin(vs, "vert", to_);
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strcpy(to_, to);
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to_[strlen(to_) - 4] = '\0';
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strcat(to_, "frag.d3d11");
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hlsl_to_bin(fs, "frag", to_);
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#elif defined(__APPLE__)
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char *metal = metal_export("");
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int i = string_last_index_of(to, "/");
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char filename[512];
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strcpy(filename, to);
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char *filebase = &filename[i + 1];
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int j = string_index_of(filebase, ".");
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filebase[j] = '\0';
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char to_[512];
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strcpy(to_, to);
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to_[strlen(to_) - 5] = '\0';
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strcat(to_, "vert.metal");
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fp = fopen(to_, "wb");
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fwrite("//>", 1, 3, fp);
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fwrite(filebase, 1, strlen(filebase), fp);
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fwrite("_vert\n", 1, 6, fp);
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fwrite(metal, 1, strlen(metal), fp);
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fclose(fp);
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strcpy(to_, to);
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to_[strlen(to_) - 5] = '\0';
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strcat(to_, "frag.metal");
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fp = fopen(to_, "wb");
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fwrite("//>", 1, 3, fp);
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fwrite(filebase, 1, strlen(filebase), fp);
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fwrite("_frag\n", 1, 6, fp);
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fclose(fp);
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#else
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transform(TRANSFORM_FLAG_ONE_COMPONENT_SWIZZLE | TRANSFORM_FLAG_BINARY_UNIFY_LENGTH);
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char *vs;
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char *fs;
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int vs_size;
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int fs_size;
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spirv_export2(&vs, &fs, &vs_size, &fs_size, false);
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char to_[512];
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strcpy(to_, to);
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to_[strlen(to_) - 5] = '\0';
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strcat(to_, "vert.spirv");
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fp = fopen(to_, "wb");
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fwrite(vs, 1, vs_size, fp);
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fclose(fp);
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strcpy(to_, to);
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to_[strlen(to_) - 5] = '\0';
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strcat(to_, "frag.spirv");
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fp = fopen(to_, "wb");
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fwrite(fs, 1, fs_size, fp);
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fclose(fp);
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#endif
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}
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int ashader(char *shader_lang, char *from, char *to) {
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// shader_lang == hlsl || metal || spirv || wgsl
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kong_compile(shader_lang, from, to);
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return 0;
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}
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