343 lines
10 KiB
TypeScript
343 lines
10 KiB
TypeScript
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///if (is_paint || is_sculpt)
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function import_blend_material_run(path: string) {
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let b: buffer_t = data_get_blob(path);
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let bl: blend_t = parser_blend_init(b);
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if (bl.dna == null) {
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console_error(strings_error3());
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return;
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}
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let mats: bl_handle_t[] = parser_blend_get(bl, "Material");
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if (mats.length == 0) {
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console_error("Error: No materials found");
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return;
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}
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let imported: slot_material_t[] = [];
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for (let i: i32 = 0; i < mats.length; ++i) {
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let mat: bl_handle_t = mats[i];
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// Material slot
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context_raw.material = slot_material_create(project_materials[0].data);
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array_push(project_materials, context_raw.material);
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array_push(imported, context_raw.material);
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let nodes: zui_nodes_t = context_raw.material.nodes;
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let canvas: zui_node_canvas_t = context_raw.material.canvas;
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canvas.name = bl_handle_get(bl_handle_get(mat, "id"), "name"); // MAWood
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canvas.name = substring(canvas.name, 2, canvas.name.length);
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let nout: zui_node_t = null;
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for (let i: i32 = 0; i < canvas.nodes.length; ++i) {
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let n: zui_node_t = canvas.nodes[i];
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if (n.type == "OUTPUT_MATERIAL_PBR") {
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nout = n;
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break;
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}
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}
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for (let i: i32 = 0; i < canvas.nodes.length; ++i) {
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let n: zui_node_t = canvas.nodes[i];
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if (n.name == "RGB") {
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zui_remove_node(n, canvas);
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break;
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}
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}
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// Parse nodetree
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let nodetree: any = bl_handle_get(mat, "nodetree"); // bNodeTree
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let blnodes: any = bl_handle_get(nodetree, "nodes"); // ListBase
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let bllinks: any = bl_handle_get(nodetree, "links"); // bNodeLink
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// Look for Principled BSDF node
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let node: any = bl_handle_get(blnodes, "first", 0, "bNode");
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let last: any = bl_handle_get(blnodes, "last", 0, "bNode");
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while (true) {
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if (bl_handle_get(node, "idname") == "ShaderNodeBsdfPrincipled") {
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break;
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}
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if (bl_handle_get(node, "name") == bl_handle_get(last, "name")) {
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break;
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}
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node = bl_handle_get(node, "next");
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}
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if (bl_handle_get(node, "idname") != "ShaderNodeBsdfPrincipled") {
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console_error("Error: No Principled BSDF node found");
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continue;
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}
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// Use Principled BSDF as material output
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nout.name = bl_handle_get(node, "name");
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nout.x = bl_handle_get(node, "locx") + 400;
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nout.y = -bl_handle_get(node, "locy") + 400;
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// Place nodes
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node = bl_handle_get(blnodes, "first", 0, "bNode");
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while (true) {
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// Search for node in list
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let search: string = bl_handle_get(node, "idname");
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search = to_lower_case(substring(search, 10, search.length));
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let base: zui_node_t = null;
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for (let i: i32 = 0; i < nodes_material_list.length; ++i) {
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let list: zui_node_t[] = nodes_material_list[i];
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let found: bool = false;
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for (let i: i32 = 0; i < list.length; ++i) {
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let n: zui_node_t = list[i];
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let s: string = to_lower_case(string_replace_all(n.type, "_", ""));
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if (search == s) {
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base = n;
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found = true;
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break;
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}
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}
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if (found) {
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break;
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}
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}
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if (base != null) {
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let n: zui_node_t = ui_nodes_make_node(base, nodes, canvas);
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n.x = bl_handle_get(node, "locx") + 400;
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n.y = -bl_handle_get(node, "locy") + 400;
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n.name = bl_handle_get(node, "name");
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// Fill input socket values
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let inputs: any = bl_handle_get(node, "inputs");
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let sock: any = bl_handle_get(inputs, "first", 0, "bNodeSocket");
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let pos: i32 = 0;
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while (true) {
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if (pos >= n.inputs.length) {
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break;
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}
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n.inputs[pos].default_value = import_blend_material_read_blend_socket(sock);
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let last: any = sock;
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sock = bl_handle_get(sock, "next");
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if (last.block == sock.block) {
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break;
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}
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pos++;
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}
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// Fill button values
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if (search == "teximage") {
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let img: any = bl_handle_get(node, "id", 0, "Image");
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let file: string = bl_handle_get(img, "name"); // "//desktop\logo.png"
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file = substring(file, 2, file.length);
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file = path_base_dir(path) + file;
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import_texture_run(file);
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let ar: string[] = string_split(file, path_sep);
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let filename: string = ar[ar.length - 1];
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n.buttons[0].default_value = base_get_asset_index(filename);
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}
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else if (search == "valtorgb") {
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let ramp: any = bl_handle_get(node, "storage", 0, "ColorBand");
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n.buttons[0].data = bl_handle_get(ramp, "ipotype") == 0 ? 0 : 1; // Linear / Constant
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let elems: f32[][] = n.buttons[0].default_value;
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for (let i: i32 = 0; i < bl_handle_get(ramp, "tot"); ++i) {
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if (i >= elems.length) {
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array_push(elems, [1.0, 1.0, 1.0, 1.0, 0.0]);
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}
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let cbdata: any = bl_handle_get(ramp, "data", i, "CBData");
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elems[i][0] = math_floor(bl_handle_get(cbdata, "r") * 100) / 100;
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elems[i][1] = math_floor(bl_handle_get(cbdata, "g") * 100) / 100;
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elems[i][2] = math_floor(bl_handle_get(cbdata, "b") * 100) / 100;
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elems[i][3] = math_floor(bl_handle_get(cbdata, "a") * 100) / 100;
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elems[i][4] = math_floor(bl_handle_get(cbdata, "pos") * 100) / 100;
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}
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}
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else if (search == "mixrgb" || search == "math") {
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n.buttons[0].default_value = bl_handle_get(node, "custom1");
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n.buttons[1].default_value = bl_handle_get(node, "custom2") & 2;
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}
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else if (search == "mapping") {
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let storage: any = bl_handle_get(node, "storage", 0, "TexMapping");
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n.buttons[0].default_value = bl_handle_get(storage, "loc");
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n.buttons[1].default_value = bl_handle_get(storage, "rot");
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n.buttons[2].default_value = bl_handle_get(storage, "size");
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// let mat: any = get(storage, "mat"); float[4][4]
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// storage.flag & 1 // use_min
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// storage.flag & 2 // use_max
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// storage.min[0]
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// storage.min[1]
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// storage.min[2]
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// storage.max[0]
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// storage.max[1]
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// storage.max[2]
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}
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// Fill output socket values
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let outputs: any = bl_handle_get(node, "outputs");
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sock = bl_handle_get(outputs, "first", 0, "bNodeSocket");
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pos = 0;
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while (true) {
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if (pos >= n.outputs.length) {
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break;
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}
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n.outputs[pos].default_value = import_blend_material_read_blend_socket(sock);
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let last: any = sock;
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sock = bl_handle_get(sock, "next");
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if (last.block == sock.block) {
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break;
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}
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pos++;
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}
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array_push(canvas.nodes, n);
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}
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if (bl_handle_get(node, "name") == bl_handle_get(last, "name")) {
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break;
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}
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node = bl_handle_get(node, "next");
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}
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// Place links
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let link: any = bl_handle_get(bllinks, "first", 0, "bNodeLink");
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while (true) {
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let fromnode: any = bl_handle_get(bl_handle_get(link, "fromnode"), "name");
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let tonode: any = bl_handle_get(bl_handle_get(link, "tonode"), "name");
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let fromsock: any = bl_handle_get(link, "fromsock");
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let tosock: any = bl_handle_get(link, "tosock");
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let from_id: i32 = -1;
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let to_id: i32 = -1;
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for (let i: i32 = 0; i < canvas.nodes.length; ++i) {
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let n: zui_node_t = canvas.nodes[i];
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if (n.name == fromnode) {
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from_id = n.id;
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break;
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}
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}
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for (let i: i32 = 0; i < canvas.nodes.length; ++i) {
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let n: zui_node_t = canvas.nodes[i];
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if (n.name == tonode) {
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to_id = n.id;
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break;
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}
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}
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if (from_id >= 0 && to_id >= 0) {
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let from_socket: i32 = 0;
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let sock: any = fromsock;
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while (true) {
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let last: any = sock;
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sock = bl_handle_get(sock, "prev");
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if (last.block == sock.block) {
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break;
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}
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from_socket++;
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}
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let to_socket: i32 = 0;
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sock = tosock;
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while (true) {
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let last: any = sock;
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sock = bl_handle_get(sock, "prev");
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if (last.block == sock.block) {
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break;
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}
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to_socket++;
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}
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let valid: bool = true;
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// Remap principled
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if (tonode == nout.name) {
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if (to_socket == 0) {
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to_socket = 0; // Base
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}
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else if (to_socket == 18) {
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to_socket = 1; // Opac
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}
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else if (to_socket == 7) {
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to_socket = 3; // Rough
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}
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else if (to_socket == 4) {
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to_socket = 4; // Met
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}
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else if (to_socket == 19) {
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to_socket = 5; // TODO: auto-remove normal_map node
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}
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else if (to_socket == 17) {
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to_socket = 6; // Emis
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}
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else if (to_socket == 1) {
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to_socket = 8; // Subs
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}
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else {
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valid = false;
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}
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}
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if (valid) {
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let raw: zui_node_link_t = {
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id: zui_get_link_id(canvas.links),
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from_id: from_id,
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from_socket: from_socket,
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to_id: to_id,
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to_socket: to_socket
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};
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array_push(canvas.links, raw);
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}
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}
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let last: any = link;
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link = bl_handle_get(link, "next");
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if (last.block == link.block) {
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break;
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}
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}
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history_new_material();
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}
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let _init = function () {
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for (let i: i32 = 0; i < imported.length; ++i) {
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let m: slot_material_t = imported[i];
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context_set_material(m);
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make_material_parse_paint_material();
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util_render_make_material_preview();
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}
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}
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app_notify_on_init(_init);
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ui_base_hwnds[tab_area_t.SIDEBAR1].redraws = 2;
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data_delete_blob(path);
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}
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function import_blend_material_read_blend_socket(sock: any): any {
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let idname: any = bl_handle_get(sock, "idname");
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if (starts_with(idname, "NodeSocketVector")) {
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let v: any = bl_handle_get(bl_handle_get(sock, "default_value", 0, "bNodeSocketValueVector"), "value");
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v[0] = math_floor(v[0] * 100) / 100;
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v[1] = math_floor(v[1] * 100) / 100;
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v[2] = math_floor(v[2] * 100) / 100;
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return v;
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}
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else if (starts_with(idname, "NodeSocketColor")) {
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let v: any = bl_handle_get(bl_handle_get(sock, "default_value", 0, "bNodeSocketValueRGBA"), "value");
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v[0] = math_floor(v[0] * 100) / 100;
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v[1] = math_floor(v[1] * 100) / 100;
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v[2] = math_floor(v[2] * 100) / 100;
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v[3] = math_floor(v[3] * 100) / 100;
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return v;
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}
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else if (starts_with(idname, "NodeSocketFloat")) {
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let v: any = bl_handle_get(bl_handle_get(sock, "default_value", 0, "bNodeSocketValueFloat"), "value");
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v = math_floor(v * 100) / 100;
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return v;
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}
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else if (starts_with(idname, "NodeSocketInt")) {
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return bl_handle_get(bl_handle_get(sock, "default_value", 0, "bNodeSocketValueInt"), "value");
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}
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else if (starts_with(idname, "NodeSocketBoolean")) {
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return bl_handle_get(bl_handle_get(sock, "default_value", 0, "bNodeSocketValueBoolean"), "value");
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}
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else if (starts_with(idname, "NodeSocketString")) {
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return bl_handle_get(bl_handle_get(sock, "default_value", 0, "bNodeSocketValueString"), "value");
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}
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return null;
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}
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///end
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