Files
armorpaint/base/sources/backends/metal_gpu.h
T
luboslenco bd1b5e65e3 Gpu cleanup
2025-07-11 20:06:33 +02:00

36 lines
602 B
C

#pragma once
struct gpu_shader;
typedef struct {
struct gpu_shader *vertex_shader;
struct gpu_shader *fragment_shader;
void *_pipeline;
void *_depth;
} gpu_pipeline_impl_t;
typedef struct {
char name[1024];
void *mtl_function;
char *source;
int length;
} gpu_shader_impl_t;
typedef struct {
void *_tex;
void *data;
void *_readback;
} gpu_texture_impl_t;
typedef struct {
void *metal_buffer;
} gpu_buffer_impl_t;
typedef struct {
void *_raytracingPipeline;
} gpu_raytrace_pipeline_impl_t;
typedef struct {
void *_accelerationStructure;
} gpu_raytrace_acceleration_structure_impl_t;