241 lines
9.4 KiB
TypeScript
241 lines
9.4 KiB
TypeScript
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class PhotoToPBRNode extends LogicNode {
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static temp: image_t = null;
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static images: image_t[] = null;
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static modelNames = ["base", "occlusion", "roughness", "metallic", "normal", "height"];
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static cachedSource: image_t = null;
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static borderW = 64;
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static tileW = 2048;
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static tileWithBorderW = PhotoToPBRNode.tileW + PhotoToPBRNode.borderW * 2;
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constructor() {
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super();
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if (PhotoToPBRNode.temp == null) {
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PhotoToPBRNode.temp = image_create_render_target(PhotoToPBRNode.tileWithBorderW, PhotoToPBRNode.tileWithBorderW);
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}
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PhotoToPBRNode.init();
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}
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static init = () => {
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if (PhotoToPBRNode.images == null) {
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PhotoToPBRNode.images = [];
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for (let i = 0; i < PhotoToPBRNode.modelNames.length; ++i) {
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PhotoToPBRNode.images.push(image_create_render_target(Config.getTextureResX(), Config.getTextureResY()));
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}
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}
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}
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override getAsImage = (from: i32, done: (img: image_t)=>void) => {
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let getSource = (done: (img: image_t)=>void) => {
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if (PhotoToPBRNode.cachedSource != null) done(PhotoToPBRNode.cachedSource);
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else this.inputs[0].getAsImage(done);
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}
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getSource((source: image_t) => {
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PhotoToPBRNode.cachedSource = source;
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Console.progress(tr("Processing") + " - " + tr("Photo to PBR"));
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Base.notifyOnNextFrame(() => {
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let tileFloats: Float32Array[] = [];
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let tilesX = Math.floor(Config.getTextureResX() / PhotoToPBRNode.tileW);
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let tilesY = Math.floor(Config.getTextureResY() / PhotoToPBRNode.tileW);
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let numTiles = tilesX * tilesY;
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for (let i = 0; i < numTiles; ++i) {
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let x = i % tilesX;
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let y = Math.floor(i / tilesX);
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g2_begin(PhotoToPBRNode.temp.g2, false);
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g2_draw_scaled_image(source, PhotoToPBRNode.borderW - x * PhotoToPBRNode.tileW, PhotoToPBRNode.borderW - y * PhotoToPBRNode.tileW, -Config.getTextureResX(), Config.getTextureResY());
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g2_draw_scaled_image(source, PhotoToPBRNode.borderW - x * PhotoToPBRNode.tileW, PhotoToPBRNode.borderW - y * PhotoToPBRNode.tileW, Config.getTextureResX(), -Config.getTextureResY());
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g2_draw_scaled_image(source, PhotoToPBRNode.borderW - x * PhotoToPBRNode.tileW, PhotoToPBRNode.borderW - y * PhotoToPBRNode.tileW, -Config.getTextureResX(), -Config.getTextureResY());
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g2_draw_scaled_image(source, PhotoToPBRNode.borderW - x * PhotoToPBRNode.tileW + PhotoToPBRNode.tileW, PhotoToPBRNode.borderW - y * PhotoToPBRNode.tileW + PhotoToPBRNode.tileW, Config.getTextureResX(), Config.getTextureResY());
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g2_draw_scaled_image(source, PhotoToPBRNode.borderW - x * PhotoToPBRNode.tileW + PhotoToPBRNode.tileW, PhotoToPBRNode.borderW - y * PhotoToPBRNode.tileW + PhotoToPBRNode.tileW, -Config.getTextureResX(), Config.getTextureResY());
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g2_draw_scaled_image(source, PhotoToPBRNode.borderW - x * PhotoToPBRNode.tileW + PhotoToPBRNode.tileW, PhotoToPBRNode.borderW - y * PhotoToPBRNode.tileW + PhotoToPBRNode.tileW, Config.getTextureResX(), -Config.getTextureResY());
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g2_draw_scaled_image(source, PhotoToPBRNode.borderW - x * PhotoToPBRNode.tileW, PhotoToPBRNode.borderW - y * PhotoToPBRNode.tileW, Config.getTextureResX(), Config.getTextureResY());
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g2_end(PhotoToPBRNode.temp.g2);
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let bytes_img = image_get_pixels(PhotoToPBRNode.temp);
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let u8a = new Uint8Array(bytes_img);
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let f32a = new Float32Array(3 * PhotoToPBRNode.tileWithBorderW * PhotoToPBRNode.tileWithBorderW);
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for (let i = 0; i < (PhotoToPBRNode.tileWithBorderW * PhotoToPBRNode.tileWithBorderW); ++i) {
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f32a[i ] = (u8a[i * 4 ] / 255 - 0.5) / 0.5;
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f32a[i + PhotoToPBRNode.tileWithBorderW * PhotoToPBRNode.tileWithBorderW ] = (u8a[i * 4 + 1] / 255 - 0.5) / 0.5;
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f32a[i + PhotoToPBRNode.tileWithBorderW * PhotoToPBRNode.tileWithBorderW * 2] = (u8a[i * 4 + 2] / 255 - 0.5) / 0.5;
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}
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data_get_blob("models/photo_to_" + PhotoToPBRNode.modelNames[from] + ".quant.onnx", (model_blob: ArrayBuffer) => {
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let buf = Krom.mlInference(model_blob, [f32a.buffer], null, null, Config.raw.gpu_inference);
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let ar = new Float32Array(buf);
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let u8a = new Uint8Array(4 * PhotoToPBRNode.tileW * PhotoToPBRNode.tileW);
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let offsetG = (from == ChannelType.ChannelBaseColor || from == ChannelType.ChannelNormalMap) ? PhotoToPBRNode.tileWithBorderW * PhotoToPBRNode.tileWithBorderW : 0;
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let offsetB = (from == ChannelType.ChannelBaseColor || from == ChannelType.ChannelNormalMap) ? PhotoToPBRNode.tileWithBorderW * PhotoToPBRNode.tileWithBorderW * 2 : 0;
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for (let i = 0; i < (PhotoToPBRNode.tileW * PhotoToPBRNode.tileW); ++i) {
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let x = PhotoToPBRNode.borderW + i % PhotoToPBRNode.tileW;
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let y = PhotoToPBRNode.borderW + Math.floor(i / PhotoToPBRNode.tileW);
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u8a[i * 4 ] = Math.floor((ar[y * PhotoToPBRNode.tileWithBorderW + x ] * 0.5 + 0.5) * 255);
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u8a[i * 4 + 1] = Math.floor((ar[y * PhotoToPBRNode.tileWithBorderW + x + offsetG] * 0.5 + 0.5) * 255);
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u8a[i * 4 + 2] = Math.floor((ar[y * PhotoToPBRNode.tileWithBorderW + x + offsetB] * 0.5 + 0.5) * 255);
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u8a[i * 4 + 3] = 255;
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}
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tileFloats.push(ar);
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// Use border pixels to blend seams
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if (i > 0) {
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if (x > 0) {
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let ar = tileFloats[i - 1];
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for (let yy = 0; yy < PhotoToPBRNode.tileW; ++yy) {
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for (let xx = 0; xx < PhotoToPBRNode.borderW; ++xx) {
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let i = yy * PhotoToPBRNode.tileW + xx;
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let a = u8a[i * 4];
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let b = u8a[i * 4 + 1];
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let c = u8a[i * 4 + 2];
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let aa = Math.floor((ar[(PhotoToPBRNode.borderW + yy) * PhotoToPBRNode.tileWithBorderW + PhotoToPBRNode.borderW + PhotoToPBRNode.tileW + xx ] * 0.5 + 0.5) * 255);
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let bb = Math.floor((ar[(PhotoToPBRNode.borderW + yy) * PhotoToPBRNode.tileWithBorderW + PhotoToPBRNode.borderW + PhotoToPBRNode.tileW + xx + offsetG] * 0.5 + 0.5) * 255);
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let cc = Math.floor((ar[(PhotoToPBRNode.borderW + yy) * PhotoToPBRNode.tileWithBorderW + PhotoToPBRNode.borderW + PhotoToPBRNode.tileW + xx + offsetB] * 0.5 + 0.5) * 255);
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let f = xx / PhotoToPBRNode.borderW;
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let invf = 1.0 - f;
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a = Math.floor(a * f + aa * invf);
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b = Math.floor(b * f + bb * invf);
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c = Math.floor(c * f + cc * invf);
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u8a[i * 4 ] = a;
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u8a[i * 4 + 1] = b;
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u8a[i * 4 + 2] = c;
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}
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}
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}
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if (y > 0) {
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let ar = tileFloats[i - tilesX];
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for (let xx = 0; xx < PhotoToPBRNode.tileW; ++xx) {
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for (let yy = 0; yy < PhotoToPBRNode.borderW; ++yy) {
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let i = yy * PhotoToPBRNode.tileW + xx;
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let a = u8a[i * 4];
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let b = u8a[i * 4 + 1];
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let c = u8a[i * 4 + 2];
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let aa = Math.floor((ar[(PhotoToPBRNode.borderW + PhotoToPBRNode.tileW + yy) * PhotoToPBRNode.tileWithBorderW + PhotoToPBRNode.borderW + xx ] * 0.5 + 0.5) * 255);
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let bb = Math.floor((ar[(PhotoToPBRNode.borderW + PhotoToPBRNode.tileW + yy) * PhotoToPBRNode.tileWithBorderW + PhotoToPBRNode.borderW + xx + offsetG] * 0.5 + 0.5) * 255);
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let cc = Math.floor((ar[(PhotoToPBRNode.borderW + PhotoToPBRNode.tileW + yy) * PhotoToPBRNode.tileWithBorderW + PhotoToPBRNode.borderW + xx + offsetB] * 0.5 + 0.5) * 255);
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let f = yy / PhotoToPBRNode.borderW;
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let invf = 1.0 - f;
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a = Math.floor(a * f + aa * invf);
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b = Math.floor(b * f + bb * invf);
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c = Math.floor(c * f + cc * invf);
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u8a[i * 4 ] = a;
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u8a[i * 4 + 1] = b;
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u8a[i * 4 + 2] = c;
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}
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}
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}
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}
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///if (krom_metal || krom_vulkan)
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if (from == ChannelType.ChannelBaseColor) PhotoToPBRNode.bgraSwap(u8a.buffer);
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///end
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let temp2 = image_from_bytes(u8a.buffer, PhotoToPBRNode.tileW, PhotoToPBRNode.tileW);
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g2_begin(PhotoToPBRNode.images[from].g2, false);
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g2_draw_image(temp2, x * PhotoToPBRNode.tileW, y * PhotoToPBRNode.tileW);
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g2_end(PhotoToPBRNode.images[from].g2);
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Base.notifyOnNextFrame(() => {
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image_unload(temp2);
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});
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});
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}
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done(PhotoToPBRNode.images[from]);
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});
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});
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}
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///if (krom_metal || krom_vulkan)
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static bgraSwap = (buffer: ArrayBuffer) => {
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let u8a = new Uint8Array(buffer);
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for (let i = 0; i < Math.floor(buffer.byteLength / 4); ++i) {
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let r = u8a[i * 4];
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u8a[i * 4] = u8a[i * 4 + 2];
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u8a[i * 4 + 2] = r;
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}
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return buffer;
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}
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///end
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static def: zui_node_t = {
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id: 0,
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name: _tr("Photo to PBR"),
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type: "PhotoToPBRNode",
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x: 0,
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y: 0,
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color: 0xff4982a0,
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inputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("Color"),
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type: "RGBA",
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color: 0xffc7c729,
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default_value: new Float32Array([0.0, 0.0, 0.0, 1.0])
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}
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],
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outputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("Base Color"),
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type: "RGBA",
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color: 0xffc7c729,
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default_value: new Float32Array([0.0, 0.0, 0.0, 1.0])
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Occlusion"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: 1.0
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Roughness"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: 1.0
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Metallic"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: 0.0
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Normal Map"),
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type: "VECTOR",
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color: 0xffc7c729,
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default_value: new Float32Array([0.0, 0.0, 0.0, 1.0])
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Height"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: 1.0
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}
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],
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buttons: []
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};
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}
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