1636 lines
37 KiB
Haxe
1636 lines
37 KiB
Haxe
// Reference: https://github.com/armory3d/armory_docs/blob/master/dev/renderpath.md
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package arm.renderpath;
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import iron.RenderPath;
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class RenderPathCreator {
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static var path:RenderPath;
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public static function get():RenderPath {
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path = new RenderPath();
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init();
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path.commands = commands;
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return path;
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}
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#if (rp_gi != "Off")
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static var voxels = "voxels";
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static var voxelsLast = "voxels";
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public static var voxelFrame = 0;
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public static var voxelFreq = 6; // Revoxelizing frequency
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#end
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#if (rp_renderer == "Forward")
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static function init() {
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#if (rp_shadowmap && kha_webgl)
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initEmpty();
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#end
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#if (rp_background == "World")
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{
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path.loadShader("shader_datas/world_pass/world_pass");
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}
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#end
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#if rp_render_to_texture
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{
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path.createDepthBuffer("main", "DEPTH24");
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var t = new RenderTargetRaw();
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t.name = "lbuf";
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t.width = 0;
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t.height = 0;
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t.format = getHdrFormat();
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t.displayp = getDisplayp();
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var ss = getSuperSampling();
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if (ss != 1) t.scale = ss;
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t.depth_buffer = "main";
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path.createRenderTarget(t);
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#if rp_compositornodes
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{
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path.loadShader("shader_datas/compositor_pass/compositor_pass");
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}
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#else
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{
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path.loadShader("shader_datas/copy_pass/copy_pass");
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}
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#end
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#if (rp_supersampling == 4)
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{
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var t = new RenderTargetRaw();
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t.name = "buf";
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t.width = 0;
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t.height = 0;
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t.format = 'RGBA32';
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t.displayp = getDisplayp();
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var ss = getSuperSampling();
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if (ss != 1) t.scale = ss;
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t.depth_buffer = "main";
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path.createRenderTarget(t);
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path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
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}
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#end
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}
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#end
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#if (rp_translucency)
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{
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initTranslucency();
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}
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#end
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#if (rp_gi != "Off")
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{
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initGI();
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#if arm_voxelgi_temporal
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{
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initGI("voxelsB");
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}
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#end
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}
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#end
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#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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{
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var t = new RenderTargetRaw();
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t.name = "bufa";
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t.width = 0;
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t.height = 0;
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t.displayp = getDisplayp();
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t.format = "RGBA32";
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var ss = getSuperSampling();
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if (ss != 1) t.scale = ss;
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "bufb";
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t.width = 0;
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t.height = 0;
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t.displayp = getDisplayp();
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t.format = "RGBA32";
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var ss = getSuperSampling();
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if (ss != 1) t.scale = ss;
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path.createRenderTarget(t);
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}
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path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
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path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
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path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
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#if (rp_antialiasing == "TAA")
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{
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path.loadShader("shader_datas/taa_pass/taa_pass");
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}
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#end
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#end
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#if rp_volumetriclight
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{
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path.loadShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
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path.loadShader("shader_datas/volumetric_light/volumetric_light");
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path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
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path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_y_blend");
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{
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var t = new RenderTargetRaw();
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t.name = "bufvola";
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t.width = 0;
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t.height = 0;
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t.displayp = getDisplayp();
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t.format = "R8";
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var ss = getSuperSampling();
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if (ss != 1) t.scale = ss;
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "bufvolb";
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t.width = 0;
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t.height = 0;
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t.displayp = getDisplayp();
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t.format = "R8";
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var ss = getSuperSampling();
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if (ss != 1) t.scale = ss;
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path.createRenderTarget(t);
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}
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}
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#end
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#if rp_bloom
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{
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var t = new RenderTargetRaw();
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t.name = "bloomtex";
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t.width = 0;
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t.height = 0;
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t.scale = 0.25;
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t.format = getHdrFormat();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "bloomtex2";
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t.width = 0;
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t.height = 0;
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t.scale = 0.25;
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t.format = getHdrFormat();
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path.createRenderTarget(t);
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}
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{
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path.loadShader("shader_datas/bloom_pass/bloom_pass");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
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}
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#end
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}
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static function commands() {
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#if rp_shadowmap
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{
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var faces = path.getLamp(path.currentLampIndex).data.raw.shadowmap_cube ? 6 : 1;
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for (i in 0...faces) {
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if (faces > 1) path.currentFace = i;
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path.setTarget(getShadowMap());
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path.clearTarget(null, 1.0);
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path.drawMeshes("shadowmap");
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}
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path.currentFace = -1;
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}
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#end
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#if (rp_gi != "Off")
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{
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var voxelize = path.voxelize();
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#if arm_voxelgi_temporal
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voxelize = ++voxelFrame % voxelFreq == 0;
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if (voxelize) {
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voxels = voxels == "voxels" ? "voxelsB" : "voxels";
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voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
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}
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#end
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if (voxelize) {
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path.clearImage(voxels, 0x00000000);
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path.setTarget("");
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var res = getVoxelRes();
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path.setViewport(res, res);
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path.bindTarget(voxels, "voxels");
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#if rp_shadowmap
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{
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bindShadowMap();
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}
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#end
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path.drawMeshes("voxel");
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path.generateMipmaps(voxels);
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}
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}
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#end
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#if rp_render_to_texture
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{
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path.setTarget("lbuf");
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}
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#else
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{
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path.setTarget("");
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}
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#end
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#if (rp_background == "Clear")
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{
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path.clearTarget(-1, 1.0);
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}
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#else
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{
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path.clearTarget(null, 1.0);
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}
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#end
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#if rp_depthprepass
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{
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path.drawMeshes("depth");
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}
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#end
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#if rp_shadowmap
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{
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bindShadowMap();
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}
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#end
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#if (rp_gi != "Off")
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{
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path.bindTarget(voxels, "voxels");
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#if arm_voxelgi_temporal
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{
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path.bindTarget(voxelsLast, "voxelsLast");
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}
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#end
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}
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#end
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function drawMeshes() {
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path.drawMeshes("mesh");
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#if (rp_background == "World")
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{
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path.drawSkydome("shader_datas/world_pass/world_pass");
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}
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#end
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#if rp_translucency
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{
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drawTranslucency("lbuf");
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}
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#end
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}
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#if rp_stereo
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{
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path.drawStereo(drawMeshes);
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}
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#else
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{
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drawMeshes();
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}
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#end
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#if rp_render_to_texture
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{
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#if rp_volumetriclight
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{
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path.setTarget("bufvola");
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path.bindTarget("_main", "gbufferD");
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bindShadowMap();
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if (path.lampIsSun()) {
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path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
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}
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else {
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path.drawLampVolume("shader_datas/volumetric_light/volumetric_light");
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}
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path.setTarget("bufvolb");
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path.bindTarget("bufvola", "tex");
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path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
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path.setTarget("lbuf");
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path.bindTarget("bufvolb", "tex");
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path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_y_blend");
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}
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#end
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#if rp_bloom
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{
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path.setTarget("bloomtex");
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path.bindTarget("lbuf", "tex");
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path.drawShader("shader_datas/bloom_pass/bloom_pass");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("bloomtex");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("bloomtex");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("bloomtex");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("lbuf");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
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}
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#end
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#if (rp_supersampling == 4)
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var framebuffer = "buf";
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#else
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var framebuffer = "";
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#end
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#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA"))
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{
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path.setTarget(framebuffer);
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}
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#else
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{
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path.setTarget("buf");
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}
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#end
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path.bindTarget("lbuf", "tex");
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#if rp_compositordepth
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{
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path.bindTarget("_main", "gbufferD");
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}
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#end
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#if rp_compositornodes
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{
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path.drawShader("shader_datas/compositor_pass/compositor_pass");
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}
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#else
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{
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path.drawShader("shader_datas/copy_pass/copy_pass");
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}
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#end
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#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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{
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path.setTarget("bufa");
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path.clearTarget(0x00000000);
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path.bindTarget("lbuf", "colorTex");
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path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
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path.setTarget("bufb");
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path.clearTarget(0x00000000);
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path.bindTarget("bufa", "edgesTex");
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path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
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// #if (rp_antialiasing == "TAA")
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// path.setTarget("bufa");
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// #else
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path.setTarget(framebuffer);
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// #end
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path.bindTarget("lbuf", "colorTex");
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path.bindTarget("bufb", "blendTex");
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// #if (rp_antialiasing == "TAA")
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// {
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// path.bindTarget("gbuffer2", "sveloc");
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// }
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// #end
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path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
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// #if (rp_antialiasing == "TAA")
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// {
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// path.setTarget(framebuffer);
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// path.bindTarget("bufa", "tex");
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// path.bindTarget("taa", "tex2");
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// path.bindTarget("gbuffer2", "sveloc");
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// path.drawShader("shader_datas/taa_pass/taa_pass");
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// path.setTarget("taa");
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// path.bindTarget("bufa", "tex");
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// path.drawShader("shader_datas/copy_pass/copy_pass");
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// }
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// #end
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}
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#end
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#if (rp_supersampling == 4)
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{
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var final = "";
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path.setTarget(final);
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path.bindTarget(framebuffer, "tex");
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path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
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}
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#end
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}
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#end
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#if rp_overlays
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{
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path.clearTarget(null, 1.0);
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path.drawMeshes("overlay");
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}
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#end
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}
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#end
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#if (rp_renderer == "Deferred")
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static function init() {
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#if (rp_shadowmap && kha_webgl)
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initEmpty();
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#end
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#if (rp_background == "World")
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{
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path.loadShader("shader_datas/world_pass/world_pass");
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}
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#end
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#if (rp_translucency)
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{
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initTranslucency();
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}
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#end
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#if (rp_gi != "Off")
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{
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initGI();
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#if arm_voxelgi_temporal
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{
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initGI("voxelsB");
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}
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#end
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}
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#end
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{
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path.createDepthBuffer("main", "DEPTH24");
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var t = new RenderTargetRaw();
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t.name = "tex";
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t.width = 0;
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t.height = 0;
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t.displayp = getDisplayp();
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t.format = getHdrFormat();
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var ss = getSuperSampling();
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if (ss != 1) t.scale = ss;
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t.depth_buffer = "main";
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#if rp_autoexposure
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t.mipmaps = true;
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#end
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "buf";
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t.width = 0;
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t.height = 0;
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t.displayp = getDisplayp();
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t.format = getHdrFormat();
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var ss = getSuperSampling();
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if (ss != 1) t.scale = ss;
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path.createRenderTarget(t);
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}
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{
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path.createDepthBuffer("main", "DEPTH24");
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var t = new RenderTargetRaw();
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t.name = "gbuffer0";
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t.width = 0;
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t.height = 0;
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t.displayp = getDisplayp();
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t.format = "RGBA64";
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var ss = getSuperSampling();
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if (ss != 1) t.scale = ss;
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t.depth_buffer = "main";
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "gbuffer1";
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t.width = 0;
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t.height = 0;
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t.displayp = getDisplayp();
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t.format = "RGBA64";
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var ss = getSuperSampling();
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if (ss != 1) t.scale = ss;
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path.createRenderTarget(t);
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}
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#if arm_veloc
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{
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var t = new RenderTargetRaw();
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t.name = "gbuffer2";
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t.width = 0;
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t.height = 0;
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t.displayp = getDisplayp();
|
|
t.format = "RGBA64";
|
|
var ss = getSuperSampling();
|
|
if (ss != 1) t.scale = ss;
|
|
path.createRenderTarget(t);
|
|
}
|
|
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "taa";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.displayp = getDisplayp();
|
|
t.format = "RGBA32";
|
|
var ss = getSuperSampling();
|
|
if (ss != 1) t.scale = ss;
|
|
path.createRenderTarget(t);
|
|
}
|
|
#end
|
|
|
|
path.loadShader("shader_datas/deferred_indirect/deferred_indirect");
|
|
path.loadShader("shader_datas/deferred_light/deferred_light");
|
|
path.loadShader("shader_datas/deferred_light_quad/deferred_light_quad");
|
|
|
|
#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
|
|
{
|
|
path.loadShader("shader_datas/ssgi_pass/ssgi_pass");
|
|
path.loadShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_x");
|
|
path.loadShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_y");
|
|
}
|
|
#elseif (rp_ssgi == "SSAO")
|
|
{
|
|
path.loadShader("shader_datas/ssao_pass/ssao_pass");
|
|
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
|
|
path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_ssgi != "Off") || (rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "bufa";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.displayp = getDisplayp();
|
|
t.format = "RGBA32";
|
|
var ss = getSuperSampling();
|
|
if (ss != 1) t.scale = ss;
|
|
path.createRenderTarget(t);
|
|
}
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "bufb";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.displayp = getDisplayp();
|
|
t.format = "RGBA32";
|
|
var ss = getSuperSampling();
|
|
if (ss != 1) t.scale = ss;
|
|
path.createRenderTarget(t);
|
|
}
|
|
#end
|
|
|
|
#if rp_rendercapture
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "capture";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.format = getRenderCaptureFormat();
|
|
path.createRenderTarget(t);
|
|
}
|
|
#end
|
|
|
|
#if rp_compositornodes
|
|
{
|
|
path.loadShader("shader_datas/compositor_pass/compositor_pass");
|
|
}
|
|
#end
|
|
|
|
#if ((!rp_compositornodes) || (rp_antialiasing == "TAA") || (rp_rendercapture) || (rp_motionblur == "Camera") || (rp_motionblur == "Object"))
|
|
{
|
|
path.loadShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
|
|
{
|
|
path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
|
|
path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
|
|
path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
|
|
|
|
#if (rp_antialiasing == "TAA")
|
|
{
|
|
path.loadShader("shader_datas/taa_pass/taa_pass");
|
|
}
|
|
#end
|
|
}
|
|
#end
|
|
|
|
#if (rp_supersampling == 4)
|
|
{
|
|
path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
|
|
}
|
|
#end
|
|
|
|
#if rp_volumetriclight
|
|
{
|
|
path.loadShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
|
|
path.loadShader("shader_datas/volumetric_light/volumetric_light");
|
|
path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
|
|
path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_y_blend");
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "bufvola";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.displayp = getDisplayp();
|
|
t.format = "R8";
|
|
// var ss = getSuperSampling();
|
|
t.scale = 0.5;
|
|
path.createRenderTarget(t);
|
|
}
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "bufvolb";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.displayp = getDisplayp();
|
|
t.format = "R8";
|
|
// var ss = getSuperSampling();
|
|
t.scale = 0.5;
|
|
path.createRenderTarget(t);
|
|
}
|
|
}
|
|
#end
|
|
|
|
#if rp_ocean
|
|
{
|
|
path.loadShader("shader_datas/water_pass/water_pass");
|
|
}
|
|
#end
|
|
|
|
#if rp_bloom
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "bloomtex";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.scale = 0.25;
|
|
t.format = getHdrFormat();
|
|
path.createRenderTarget(t);
|
|
}
|
|
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "bloomtex2";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.scale = 0.25;
|
|
t.format = getHdrFormat();
|
|
path.createRenderTarget(t);
|
|
}
|
|
|
|
{
|
|
path.loadShader("shader_datas/bloom_pass/bloom_pass");
|
|
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
|
|
path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
|
|
}
|
|
#end
|
|
|
|
#if rp_sss
|
|
{
|
|
path.loadShader("shader_datas/sss_pass/sss_pass_x");
|
|
path.loadShader("shader_datas/sss_pass/sss_pass_y");
|
|
}
|
|
#end
|
|
|
|
#if rp_ssr
|
|
{
|
|
path.loadShader("shader_datas/ssr_pass/ssr_pass");
|
|
path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
|
|
path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
|
|
|
|
#if rp_ssr_half
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "ssra";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.scale = 0.5;
|
|
t.format = getHdrFormat();
|
|
path.createRenderTarget(t);
|
|
}
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "ssrb";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.scale = 0.5;
|
|
t.format = getHdrFormat();
|
|
path.createRenderTarget(t);
|
|
}
|
|
#end
|
|
}
|
|
#end
|
|
|
|
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
|
|
{
|
|
#if (rp_motionblur == "Camera")
|
|
{
|
|
path.loadShader("shader_datas/motion_blur_pass/motion_blur_pass");
|
|
}
|
|
#else
|
|
{
|
|
path.loadShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
|
|
}
|
|
#end
|
|
}
|
|
#end
|
|
|
|
#if rp_soft_shadows
|
|
{
|
|
path.loadShader("shader_datas/dilate_pass/dilate_pass_x");
|
|
path.loadShader("shader_datas/dilate_pass/dilate_pass_y");
|
|
path.loadShader("shader_datas/visibility_pass/visibility_pass");
|
|
path.loadShader("shader_datas/blur_shadow_pass/blur_shadow_pass_x");
|
|
path.loadShader("shader_datas/blur_shadow_pass/blur_shadow_pass_y");
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "visa";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.format = 'R16';
|
|
path.createRenderTarget(t);
|
|
}
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "visb";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.format = 'R16';
|
|
path.createRenderTarget(t);
|
|
}
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "dist";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.format = 'R16';
|
|
path.createRenderTarget(t);
|
|
}
|
|
}
|
|
#end
|
|
|
|
// Paint
|
|
{
|
|
path.createDepthBuffer("paintdb", "DEPTH16");
|
|
|
|
var t = new RenderTargetRaw();
|
|
t.name = "texpaint";
|
|
t.width = 4096;
|
|
t.height = 4096;
|
|
t.format = 'RGBA32';
|
|
t.depth_buffer = "paintdb";
|
|
path.createRenderTarget(t);
|
|
}
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "texpaint_nor";
|
|
t.width = 4096;
|
|
t.height = 4096;
|
|
t.format = 'RGBA32';
|
|
path.createRenderTarget(t);
|
|
}
|
|
{
|
|
var t = new RenderTargetRaw();
|
|
t.name = "texpaint_pack";
|
|
t.width = 4096;
|
|
t.height = 4096;
|
|
t.format = 'RGBA32';
|
|
path.createRenderTarget(t);
|
|
}
|
|
//
|
|
}
|
|
|
|
static function drawShadowMap(l:iron.object.LampObject) {
|
|
var faces = l.data.raw.shadowmap_cube ? 6 : 1;
|
|
for (j in 0...faces) {
|
|
if (faces > 1) path.currentFace = j;
|
|
path.setTarget(getShadowMap());
|
|
path.clearTarget(null, 1.0);
|
|
path.drawMeshes("shadowmap");
|
|
}
|
|
path.currentFace = -1;
|
|
|
|
// One lamp at a time for now, precompute all lamps for tiled
|
|
#if rp_soft_shadows
|
|
|
|
path.setTarget("visa"); // Merge using min blend
|
|
bindShadowMap();
|
|
path.drawShader("shader_datas/dilate_pass/dilate_pass_x");
|
|
|
|
path.setTarget("visb");
|
|
path.bindTarget("visa", "shadowMap");
|
|
path.drawShader("shader_datas/dilate_pass/dilate_pass_y");
|
|
|
|
path.setTarget("visa", ["dist"]);
|
|
//if (i == 0) path.clearTarget(0x00000000);
|
|
path.bindTarget("visb", "dilate");
|
|
bindShadowMap();
|
|
//path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/visibility_pass/visibility_pass");
|
|
|
|
path.setTarget("visb");
|
|
path.bindTarget("visa", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("dist", "dist");
|
|
path.drawShader("shader_datas/blur_shadow_pass/blur_shadow_pass_x");
|
|
|
|
path.setTarget("visa");
|
|
path.bindTarget("visb", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("dist", "dist");
|
|
path.drawShader("shader_datas/blur_shadow_pass/blur_shadow_pass_y");
|
|
#end
|
|
}
|
|
|
|
static function commands() {
|
|
|
|
// Paint
|
|
if (arm.UITrait.depthDirty()) {
|
|
path.setTarget("texpaint");
|
|
path.clearTarget(null, 1.0);
|
|
path.drawMeshes("depth"); // TODO: CHECK DEPTH EXPORT
|
|
}
|
|
|
|
if (arm.UITrait.paintDirty()) {
|
|
path.setTarget("texpaint", ["texpaint_nor", "texpaint_pack"]);
|
|
path.bindTarget("_paintdb", "paintdb");
|
|
path.drawMeshes("paint");
|
|
}
|
|
//
|
|
|
|
#if rp_dynres
|
|
{
|
|
DynamicResolutionScale.run(path);
|
|
}
|
|
#end
|
|
|
|
#if arm_veloc
|
|
{
|
|
path.setTarget("gbuffer2");
|
|
path.clearTarget(0xff000000);
|
|
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
|
|
}
|
|
#else
|
|
{
|
|
path.setTarget("gbuffer0", ["gbuffer1"]);
|
|
}
|
|
#end
|
|
|
|
#if (rp_background == "Clear")
|
|
{
|
|
path.clearTarget(-1, 1.0);
|
|
}
|
|
#else
|
|
{
|
|
path.clearTarget(null, 1.0);
|
|
}
|
|
#end
|
|
|
|
// Paint
|
|
path.bindTarget("texpaint", "texpaint");
|
|
path.bindTarget("texpaint_nor", "texpaint_nor");
|
|
path.bindTarget("texpaint_pack", "texpaint_pack");
|
|
//
|
|
|
|
path.drawMeshes("mesh");
|
|
|
|
#if rp_decals
|
|
{
|
|
// path.setTarget("gbuffer0", ["gbuffer1"]);
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.drawDecals("decal");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
|
|
{
|
|
path.setTarget("bufa");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
#if ((rp_ssgi == "RTGI"))
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
#end
|
|
path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
|
|
|
|
path.setTarget("bufb");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("bufa", "tex");
|
|
path.drawShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_x");
|
|
|
|
path.setTarget("bufa");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("bufb", "tex");
|
|
path.drawShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_y");
|
|
}
|
|
#elseif (rp_ssgi == "SSAO")
|
|
{
|
|
path.setTarget("bufa");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/ssao_pass/ssao_pass");
|
|
|
|
path.setTarget("bufb");
|
|
path.bindTarget("bufa", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
|
|
|
|
path.setTarget("bufa");
|
|
path.bindTarget("bufb", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
|
|
}
|
|
#end
|
|
|
|
// Voxels
|
|
#if (rp_gi != "Off")
|
|
{
|
|
#if ((rp_shadowmap) && (rp_gi == "Voxel GI"))
|
|
{
|
|
if (path.lampCastShadow() && iron.Scene.active.lamps.length > 0) {
|
|
drawShadowMap(iron.Scene.active.lamps[0]);
|
|
}
|
|
}
|
|
#end
|
|
|
|
var voxelize = path.voxelize();
|
|
|
|
#if arm_voxelgi_temporal
|
|
voxelize = ++voxelFrame % voxelFreq == 0;
|
|
|
|
if (voxelize) {
|
|
voxels = voxels == "voxels" ? "voxelsB" : "voxels";
|
|
voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
|
|
}
|
|
#end
|
|
|
|
if (voxelize) {
|
|
path.clearImage(voxels, 0x00000000);
|
|
path.setTarget("");
|
|
var res = getVoxelRes();
|
|
path.setViewport(res, res);
|
|
path.bindTarget(voxels, "voxels");
|
|
#if ((rp_shadowmap) && (rp_gi == "Voxel GI"))
|
|
{
|
|
bindShadowMap();
|
|
}
|
|
#end
|
|
path.drawMeshes("voxel");
|
|
path.generateMipmaps(voxels);
|
|
}
|
|
}
|
|
#end
|
|
|
|
// Indirect
|
|
path.setTarget("tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
#if (rp_ssgi != "Off")
|
|
{
|
|
path.bindTarget("bufa", "ssaotex");
|
|
}
|
|
#end
|
|
#if (rp_gi != "Off")
|
|
{
|
|
path.bindTarget(voxels, "voxels");
|
|
#if arm_voxelgi_temporal
|
|
{
|
|
path.bindTarget(voxelsLast, "voxelsLast");
|
|
}
|
|
#end
|
|
}
|
|
#end
|
|
path.drawShader("shader_datas/deferred_indirect/deferred_indirect");
|
|
|
|
// Direct
|
|
var lamps = iron.Scene.active.lamps;
|
|
for (i in 0...lamps.length) {
|
|
var l = lamps[i];
|
|
if (!l.visible) continue;
|
|
path.currentLampIndex = i;
|
|
|
|
#if ((rp_shadowmap) && (rp_gi != "Voxel GI"))
|
|
{
|
|
if (path.lampCastShadow()) {
|
|
drawShadowMap(l);
|
|
}
|
|
}
|
|
#end
|
|
|
|
path.setTarget("tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
|
|
#if rp_shadowmap
|
|
{
|
|
if (path.lampCastShadow()) {
|
|
#if rp_soft_shadows
|
|
path.bindTarget("visa", "svisibility");
|
|
#else
|
|
bindShadowMap();
|
|
#end
|
|
}
|
|
}
|
|
#end
|
|
|
|
#if ((rp_voxelgi_shadows) || (rp_voxelgi_refraction))
|
|
{
|
|
path.bindTarget(voxels, "voxels");
|
|
}
|
|
#end
|
|
|
|
if (path.lampIsSun()) {
|
|
path.drawShader("shader_datas/deferred_light_quad/deferred_light_quad");
|
|
}
|
|
else {
|
|
path.drawLampVolume("shader_datas/deferred_light/deferred_light");
|
|
}
|
|
|
|
#if rp_volumetriclight
|
|
{
|
|
path.setTarget("bufvola");
|
|
path.bindTarget("_main", "gbufferD");
|
|
bindShadowMap();
|
|
if (path.lampIsSun()) {
|
|
path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
|
|
}
|
|
else {
|
|
path.drawLampVolume("shader_datas/volumetric_light/volumetric_light");
|
|
}
|
|
|
|
path.setTarget("bufvolb");
|
|
path.bindTarget("bufvola", "tex");
|
|
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
path.bindTarget("bufvolb", "tex");
|
|
path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_y_blend");
|
|
}
|
|
#end
|
|
}
|
|
path.currentLampIndex = 0;
|
|
|
|
#if (rp_background == "World")
|
|
{
|
|
path.drawSkydome("shader_datas/world_pass/world_pass");
|
|
}
|
|
#end
|
|
|
|
#if rp_ocean
|
|
{
|
|
path.setTarget("tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.drawShader("shader_datas/water_pass/water_pass");
|
|
}
|
|
#end
|
|
|
|
#if rp_blending
|
|
{
|
|
path.drawMeshes("blend");
|
|
}
|
|
#end
|
|
|
|
#if rp_translucency
|
|
{
|
|
drawTranslucency("tex");
|
|
}
|
|
#end
|
|
|
|
#if rp_bloom
|
|
{
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("tex", "tex");
|
|
path.drawShader("shader_datas/bloom_pass/bloom_pass");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("bloomtex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
|
|
|
|
path.setTarget("bloomtex2");
|
|
path.bindTarget("bloomtex", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
path.bindTarget("bloomtex2", "tex");
|
|
path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
|
|
}
|
|
#end
|
|
|
|
#if rp_sss
|
|
{
|
|
path.setTarget("buf");
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
path.drawShader("shader_datas/sss_pass/sss_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
// TODO: can not bind tex
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer1", "gbuffer1");
|
|
path.drawShader("shader_datas/sss_pass/sss_pass_y");
|
|
}
|
|
#end
|
|
|
|
#if rp_ssr
|
|
{
|
|
#if rp_ssr_half
|
|
var targeta = "ssra";
|
|
var targetb = "ssrb";
|
|
#else
|
|
var targeta = "buf";
|
|
var targetb = "gbuffer1";
|
|
#end
|
|
path.setTarget(targeta);
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/ssr_pass/ssr_pass");
|
|
|
|
path.setTarget(targetb);
|
|
path.bindTarget(targeta, "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
|
|
|
|
path.setTarget("tex");
|
|
path.bindTarget(targetb, "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
|
|
{
|
|
path.setTarget("buf");
|
|
path.bindTarget("tex", "tex");
|
|
path.bindTarget("gbuffer0", "gbuffer0");
|
|
#if (rp_motionblur == "Camera")
|
|
{
|
|
path.bindTarget("_main", "gbufferD");
|
|
path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
|
|
}
|
|
#else
|
|
{
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
|
|
}
|
|
#end
|
|
path.setTarget("tex");
|
|
path.bindTarget("buf", "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
#end
|
|
|
|
// We are just about to enter compositing, add more custom passes here
|
|
// #if rp_custom_pass
|
|
// {
|
|
// }
|
|
// #end
|
|
|
|
// Begin compositor
|
|
#if rp_autoexposure
|
|
{
|
|
path.generateMipmaps("tex");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_supersampling == 4) || (rp_rendercapture))
|
|
var framebuffer = "buf";
|
|
#else
|
|
var framebuffer = "";
|
|
#end
|
|
|
|
#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA"))
|
|
{
|
|
path.setTarget(framebuffer);
|
|
}
|
|
#else
|
|
{
|
|
path.setTarget("buf");
|
|
}
|
|
#end
|
|
|
|
path.bindTarget("tex", "tex");
|
|
#if rp_compositordepth
|
|
{
|
|
path.bindTarget("_main", "gbufferD");
|
|
}
|
|
#end
|
|
|
|
#if rp_compositornodes
|
|
{
|
|
path.drawShader("shader_datas/compositor_pass/compositor_pass");
|
|
}
|
|
#else
|
|
{
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
#end
|
|
// End compositor
|
|
|
|
#if rp_overlays
|
|
{
|
|
path.clearTarget(null, 1.0);
|
|
path.drawMeshes("overlay");
|
|
}
|
|
#end
|
|
|
|
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
|
|
{
|
|
path.setTarget("bufa");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("buf", "colorTex");
|
|
path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
|
|
|
|
path.setTarget("bufb");
|
|
path.clearTarget(0x00000000);
|
|
path.bindTarget("bufa", "edgesTex");
|
|
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
|
|
|
|
#if (rp_antialiasing == "TAA")
|
|
path.setTarget("bufa");
|
|
#else
|
|
path.setTarget(framebuffer);
|
|
#end
|
|
path.bindTarget("buf", "colorTex");
|
|
path.bindTarget("bufb", "blendTex");
|
|
#if (rp_antialiasing == "TAA")
|
|
{
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
}
|
|
#end
|
|
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
|
|
|
|
#if (rp_antialiasing == "TAA")
|
|
{
|
|
path.setTarget(framebuffer);
|
|
path.bindTarget("bufa", "tex");
|
|
path.bindTarget("taa", "tex2");
|
|
path.bindTarget("gbuffer2", "sveloc");
|
|
path.drawShader("shader_datas/taa_pass/taa_pass");
|
|
|
|
path.setTarget("taa");
|
|
path.bindTarget("bufa", "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
#end
|
|
}
|
|
#end
|
|
|
|
#if (rp_supersampling == 4)
|
|
{
|
|
#if rp_rendercapture
|
|
// TODO: ss4 + capture broken
|
|
var final = "capture";
|
|
#else
|
|
var final = "";
|
|
#end
|
|
path.setTarget(final);
|
|
path.bindTarget(framebuffer, "tex");
|
|
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
|
|
}
|
|
#elseif (rp_rendercapture)
|
|
{
|
|
path.setTarget("capture");
|
|
path.bindTarget(framebuffer, "tex");
|
|
path.drawShader("shader_datas/copy_pass/copy_pass");
|
|
}
|
|
#end
|
|
}
|
|
#end
|
|
|
|
|
|
// #if (rp_renderer == "Deferred Plus")
|
|
// static function init() {
|
|
|
|
// }
|
|
|
|
// static function commands() {
|
|
|
|
// }
|
|
// #end
|
|
|
|
|
|
static function bindShadowMap() {
|
|
var target = shadowMapName();
|
|
if (target == "shadowMapCube") {
|
|
#if kha_webgl
|
|
// Bind empty map to non-cubemap sampler to keep webgl happy
|
|
path.bindTarget("arm_empty", "shadowMap");
|
|
#end
|
|
path.bindTarget("shadowMapCube", "shadowMapCube");
|
|
}
|
|
else {
|
|
#if kha_webgl
|
|
// Bind empty map to cubemap sampler
|
|
path.bindTarget("arm_empty_cube", "shadowMapCube");
|
|
#end
|
|
path.bindTarget("shadowMap", "shadowMap");
|
|
}
|
|
}
|
|
|
|
static function shadowMapName():String {
|
|
return path.getLamp(path.currentLampIndex).data.raw.shadowmap_cube ? "shadowMapCube" : "shadowMap";
|
|
}
|
|
|
|
static function getShadowMap():String {
|
|
var target = shadowMapName();
|
|
var rt = path.renderTargets.get(target);
|
|
// Create shadowmap on the fly
|
|
if (rt == null) {
|
|
if (path.getLamp(path.currentLampIndex).data.raw.shadowmap_cube) {
|
|
// Cubemap size
|
|
var size = Std.int(path.getLamp(path.currentLampIndex).data.raw.shadowmap_size);
|
|
var t = new RenderTargetRaw();
|
|
t.name = target;
|
|
t.width = size;
|
|
t.height = size;
|
|
t.format = "DEPTH16";
|
|
t.is_cubemap = true;
|
|
rt = path.createRenderTarget(t);
|
|
}
|
|
else { // Non-cube sm
|
|
var sizew = path.getLamp(path.currentLampIndex).data.raw.shadowmap_size;
|
|
var sizeh = sizew;
|
|
#if arm_csm // Cascades - atlas on x axis
|
|
sizew = sizeh * iron.object.LampObject.cascadeCount;
|
|
#end
|
|
var t = new RenderTargetRaw();
|
|
t.name = target;
|
|
t.width = sizew;
|
|
t.height = sizeh;
|
|
t.format = "DEPTH16";
|
|
rt = path.createRenderTarget(t);
|
|
}
|
|
}
|
|
return target;
|
|
}
|
|
|
|
#if (rp_shadowmap && kha_webgl)
|
|
static function initEmpty() {
|
|
// Bind empty when requested target is not found
|
|
var tempty = new RenderTargetRaw();
|
|
tempty.name = "arm_empty";
|
|
tempty.width = 1;
|
|
tempty.height = 1;
|
|
tempty.format = "DEPTH16";
|
|
path.createRenderTarget(tempty);
|
|
var temptyCube = new RenderTargetRaw();
|
|
temptyCube.name = "arm_empty_cube";
|
|
temptyCube.width = 1;
|
|
temptyCube.height = 1;
|
|
temptyCube.format = "DEPTH16";
|
|
temptyCube.is_cubemap = true;
|
|
path.createRenderTarget(temptyCube);
|
|
}
|
|
#end
|
|
|
|
#if (rp_translucency)
|
|
static function initTranslucency() {
|
|
path.createDepthBuffer("main", "DEPTH24");
|
|
|
|
var t = new RenderTargetRaw();
|
|
t.name = "accum";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.displayp = getDisplayp();
|
|
t.format = "RGBA64";
|
|
var ss = getSuperSampling();
|
|
if (ss != 1) t.scale = ss;
|
|
t.depth_buffer = "main";
|
|
path.createRenderTarget(t);
|
|
|
|
var t = new RenderTargetRaw();
|
|
t.name = "revealage";
|
|
t.width = 0;
|
|
t.height = 0;
|
|
t.displayp = getDisplayp();
|
|
t.format = "RGBA64";
|
|
var ss = getSuperSampling();
|
|
if (ss != 1) t.scale = ss;
|
|
t.depth_buffer = "main";
|
|
path.createRenderTarget(t);
|
|
|
|
path.loadShader("shader_datas/translucent_resolve/translucent_resolve");
|
|
}
|
|
|
|
static function drawTranslucency(target:String) {
|
|
path.setTarget("accum");
|
|
path.clearTarget(0xff000000);
|
|
path.setTarget("revealage");
|
|
path.clearTarget(0xffffffff);
|
|
path.setTarget("accum", ["revealage"]);
|
|
#if rp_shadowmap
|
|
{
|
|
bindShadowMap();
|
|
}
|
|
#end
|
|
path.drawMeshes("translucent");
|
|
#if rp_render_to_texture
|
|
{
|
|
path.setTarget(target);
|
|
}
|
|
#else
|
|
{
|
|
path.setTarget("");
|
|
}
|
|
#end
|
|
path.bindTarget("accum", "gbuffer0");
|
|
path.bindTarget("revealage", "gbuffer1");
|
|
path.drawShader("shader_datas/translucent_resolve/translucent_resolve");
|
|
}
|
|
#end
|
|
|
|
#if (rp_gi != "Off")
|
|
static function initGI(tname = "voxels") {
|
|
var t = new RenderTargetRaw();
|
|
t.name = tname;
|
|
#if (rp_gi == "Voxel AO")
|
|
{
|
|
t.format = "R8";
|
|
}
|
|
#elseif (rp_voxelgi_hdr)
|
|
{
|
|
t.format = "RGBA64";
|
|
}
|
|
#else
|
|
{
|
|
t.format = "RGBA32";
|
|
}
|
|
#end
|
|
var res = getVoxelRes();
|
|
var resZ = getVoxelResZ();
|
|
t.width = res;
|
|
t.height = res;
|
|
t.depth = Std.int(res * resZ);
|
|
t.is_image = true;
|
|
t.mipmaps = true;
|
|
path.createRenderTarget(t);
|
|
}
|
|
#end
|
|
|
|
static inline function getShadowmapSize():Int {
|
|
#if (rp_shadowmap_size == 512)
|
|
return 512;
|
|
#elseif (rp_shadowmap_size == 1024)
|
|
return 1024;
|
|
#elseif (rp_shadowmap_size == 2048)
|
|
return 2048;
|
|
#elseif (rp_shadowmap_size == 4096)
|
|
return 4096;
|
|
#elseif (rp_shadowmap_size == 8192)
|
|
return 8192;
|
|
#elseif (rp_shadowmap_size == 16384)
|
|
return 16384;
|
|
#else
|
|
return 0;
|
|
#end
|
|
}
|
|
|
|
static inline function getVoxelRes():Int {
|
|
#if (rp_voxelgi_resolution == 512)
|
|
return 512;
|
|
#elseif (rp_voxelgi_resolution == 256)
|
|
return 256;
|
|
#elseif (rp_voxelgi_resolution == 128)
|
|
return 128;
|
|
#elseif (rp_voxelgi_resolution == 64)
|
|
return 64;
|
|
#elseif (rp_voxelgi_resolution == 32)
|
|
return 32;
|
|
#else
|
|
return 0;
|
|
#end
|
|
}
|
|
|
|
static inline function getVoxelResZ():Float {
|
|
#if (rp_voxelgi_resolution_z == 1.0)
|
|
return 1.0;
|
|
#elseif (rp_voxelgi_resolution_z == 0.5)
|
|
return 0.5;
|
|
#elseif (rp_voxelgi_resolution_z == 0.25)
|
|
return 0.25;
|
|
#else
|
|
return 0.0;
|
|
#end
|
|
}
|
|
|
|
static inline function getSuperSampling():Float {
|
|
#if (rp_supersampling == 1.5)
|
|
return 1.5;
|
|
#elseif (rp_supersampling == 2)
|
|
return 2;
|
|
#elseif (rp_supersampling == 4)
|
|
return 4;
|
|
#else
|
|
return 1;
|
|
#end
|
|
}
|
|
|
|
static inline function getHdrFormat():String {
|
|
#if rp_hdr
|
|
return "RGBA64";
|
|
#else
|
|
return "RGBA32";
|
|
#end
|
|
}
|
|
|
|
static inline function getDisplayp():Null<Int> {
|
|
#if (rp_resolution == 480)
|
|
return 480;
|
|
#elseif (rp_resolution == 720)
|
|
return 720;
|
|
#elseif (rp_resolution == 1080)
|
|
return 1080;
|
|
#elseif (rp_resolution == 1440)
|
|
return 1440;
|
|
#elseif (rp_resolution == 2160)
|
|
return 2160;
|
|
#else
|
|
return null;
|
|
#end
|
|
}
|
|
|
|
static inline function getRenderCaptureFormat():String {
|
|
#if (rp_rendercapture_format == "8bit")
|
|
return "RGBA32";
|
|
#elseif (rp_rendercapture_format == "16bit")
|
|
return "RGBA64";
|
|
#elseif (rp_rendercapture_format == "32bit")
|
|
return "RGBA128";
|
|
#else
|
|
return "RGBA32";
|
|
#end
|
|
}
|
|
}
|