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armorpaint/Shaders/common/world_pass.vert.glsl
T
luboslenco ef5937d831 Init Vulkan
2020-08-05 19:26:14 +02:00

14 lines
148 B
GLSL

#version 450
in vec3 pos;
in vec3 nor;
out vec3 normal;
uniform mat4 SMVP;
void main() {
normal = nor;
gl_Position = SMVP * vec4(pos, 1.0);
}