Files
armorpaint/paint/sources/nodes_material/combine_xyz_node.c
T
2026-08-21 22:40:25 +02:00

75 lines
5.0 KiB
C

#include "../global.h"
char *combine_xyz_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
char *x = parser_material_parse_value_input(node->inputs->buffer[0], false);
char *y = parser_material_parse_value_input(node->inputs->buffer[1], false);
char *z = parser_material_parse_value_input(node->inputs->buffer[2], false);
return string_tmp("float3(%s, %s, %s)", x, y, z);
}
void combine_xyz_node_init() {
ui_node_t *combine_xyz_node_def =
ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Combine XYZ"),
.type = "COMBXYZ",
.x = 0,
.y = 0,
.color = 0xff62676d,
.inputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("X"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Y"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Z"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
3),
.outputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Vector"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_material_utilities, combine_xyz_node_def);
any_map_set(parser_material_node_vectors, "COMBXYZ", combine_xyz_node_vector);
}