52 lines
3.8 KiB
C
52 lines
3.8 KiB
C
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#include "../global.h"
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char *shader_node_value(ui_node_t *node, ui_node_socket_t *socket) {
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buffer_t *shader = node->buttons->buffer[0]->default_value;
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char *str = sys_buffer_to_string(shader);
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return string_equals(str, "") ? "0.0" : str;
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}
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void shader_node_init() {
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ui_node_t *shader_node_def = ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Shader"),
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.type = "SHADER_GPU", // extension
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.x = 0,
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.y = 0,
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.color = 0xffb34f5a,
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.inputs = any_array_create_from_raw((void *[]){}, 0),
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.outputs = any_array_create_from_raw(
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(void *[]){
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Value"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.5),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw(
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(void *[]){
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ALLOC_INIT(ui_node_button_t, {.name = " ",
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.type = "STRING",
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.output = -1,
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.default_value = f32_array_create_x(0), // "",
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.data = NULL,
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.height = 0}),
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},
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1),
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.width = 0,
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.flags = 0});
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any_array_push(nodes_material_input, shader_node_def);
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any_map_set(parser_material_node_values, "SHADER_GPU", shader_node_value);
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}
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