Files
armorpaint/paint/sources/resource.c
T
2026-08-21 22:35:41 +02:00

29 lines
893 B
C

#include "global.h"
void resource_load(string_array_t *names) {
for (i32 i = 0; i < names->length; ++i) {
char *s = names->buffer[i];
gpu_texture_t *image = data_get_texture(s);
any_map_set(resource_bundled, s, image);
}
}
gpu_texture_t *resource_get(char *name) {
return any_map_get(resource_bundled, name);
}
rect_t *resource_tile50(gpu_texture_t *img, i32 i) {
i32 x = i % 12;
i32 y = i / 12.0;
i32 size = g_config->window_scale > 1 ? 100 : 50;
rect_t *r = TMP_ALLOC_INIT(rect_t, {.x = x * size, .y = y * size, .w = size, .h = size}); // Read by the caller right away
return r;
}
rect_t *resource_tile18(gpu_texture_t *img, i32 i) {
i32 size = g_config->window_scale > 1 ? 36 : 18;
rect_t *r = TMP_ALLOC_INIT(rect_t, {.x = i * size, .y = img->height - size, .w = size, .h = size}); // Read by the caller right away
return r;
}