Files
armorpaint/Sources/arm/trait/FlyCamera.hx
T
2018-10-15 14:36:24 +02:00

90 lines
2.5 KiB
Haxe

package arm.trait;
import iron.Trait;
import iron.system.Input;
import iron.system.Time;
import iron.object.CameraObject;
import iron.math.Vec4;
import arm.UITrait;
class FlyCamera extends Trait {
public static var inst:FlyCamera;
public var enabled = false;
static inline var speed = 2.0;
var dir = new Vec4();
var xvec = new Vec4();
var yvec = new Vec4();
var easing = true;
var ease = 1.0;
public function new(easing = true) {
super();
inst = this;
this.easing = easing;
notifyOnUpdate(update);
}
function update() {
if (Input.occupied) return;
if (!arm.App.uienabled) return;
if (UITrait.inst.isScrolling) return;
if (arm.App.isDragging) return;
if (UITrait.inst.cameraType != 1) return;
var keyboard = Input.getKeyboard();
var gamepad = Input.getGamepad();
var mouse = Input.getMouse();
var camera = iron.Scene.active.camera;
if (mouse.x < 0 || mouse.x > iron.App.w()) return;
var moveForward = keyboard.down("w") || keyboard.down("up") || mouse.wheelDelta < 0;
var moveBackward = keyboard.down("s") || keyboard.down("down") || mouse.wheelDelta > 0;
var strafeLeft = keyboard.down("a") || keyboard.down("left");
var strafeRight = keyboard.down("d") || keyboard.down("right");
var strafeUp = keyboard.down("e");
var strafeDown = keyboard.down("q");
var fast = keyboard.down("shift") ? 2.0 : (keyboard.down("alt") ? 0.5 : 1.0);
if (mouse.wheelDelta != 0) {
fast *= Math.abs(mouse.wheelDelta) * 4.0;
}
if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
if (easing) {
ease += Time.delta * 15;
if (ease > 1.0) ease = 1.0;
}
else ease = 1.0;
dir.set(0, 0, 0);
if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
if (strafeUp) dir.addf(0, 0, 1);
if (strafeDown) dir.addf(0, 0, -1);
}
else {
if (easing) {
ease -= Time.delta * 20.0 * ease;
if (ease < 0.0) ease = 0.0;
}
else ease = 0.0;
}
var d = Time.delta * speed * fast * ease;
if (d > 0.0) {
UITrait.inst.ddirty = 2;
camera.move(dir, d);
}
if (mouse.down("right")) {
UITrait.inst.ddirty = 2;
camera.rotate(Vec4.zAxis(), -mouse.movementX / 200);
camera.rotate(camera.right(), -mouse.movementY / 200);
}
}
}