Files
armorpaint/base/Sources/arm/ProjectFormat.hx
T
luboslenco 038a8fd952 Cleanup
2023-04-24 15:16:42 +02:00

100 lines
3.0 KiB
Haxe

package arm;
import zui.Nodes;
import iron.data.SceneFormat;
@:structInit class TProjectFormat {
@:optional public var version: String;
@:optional public var assets: Array<String>; // texture_assets
@:optional public var is_bgra: Null<Bool>; // Swapped red and blue channels for layer textures
@:optional public var packed_assets: Array<TPackedAsset>;
@:optional public var envmap: String; // Asset name
@:optional public var envmap_strength: Null<Float>;
@:optional public var camera_world: kha.arrays.Float32Array;
@:optional public var camera_origin: kha.arrays.Float32Array;
@:optional public var camera_fov: Null<Float>;
@:optional public var swatches: Array<TSwatchColor>;
#if (is_paint || is_sculpt)
@:optional public var brush_nodes: Array<TNodeCanvas>;
@:optional public var brush_icons: Array<haxe.io.Bytes>;
@:optional public var material_nodes: Array<TNodeCanvas>;
@:optional public var material_groups: Array<TNodeCanvas>;
@:optional public var material_icons: Array<haxe.io.Bytes>;
@:optional public var font_assets: Array<String>;
@:optional public var layer_datas: Array<TLayerData>;
@:optional public var mesh_datas: Array<TMeshData>;
@:optional public var mesh_assets: Array<String>;
@:optional public var mesh_icons: Array<haxe.io.Bytes>;
#end
#if is_paint
@:optional public var atlas_objects: Array<Int>;
@:optional public var atlas_names: Array<String>;
#end
#if is_lab
@:optional public var material: TNodeCanvas;
@:optional public var material_groups: Array<TNodeCanvas>;
@:optional public var mesh_data: TMeshData;
@:optional public var mesh_icon: haxe.io.Bytes;
#end
}
@:structInit class TAsset {
public var id: Int;
public var name: String;
public var file: String;
}
@:structInit class TPackedAsset {
public var name: String;
public var bytes: haxe.io.Bytes;
}
@:structInit class TSwatchColor {
public var base: kha.Color;
public var opacity: Float;
public var occlusion: Float;
public var roughness: Float;
public var metallic: Float;
public var normal: kha.Color;
public var emission: Float;
public var height: Float;
public var subsurface: Float;
}
#if (is_paint || is_sculpt)
@:structInit class TLayerData {
public var name: String;
public var res: Int; // Width pixels
public var bpp: Int; // Bits per pixel
public var texpaint: haxe.io.Bytes;
public var uv_scale: Float;
public var uv_rot: Float;
public var uv_type: Int;
public var decal_mat: kha.arrays.Float32Array;
public var opacity_mask: Float;
public var fill_layer: Int;
public var object_mask: Int;
public var blending: Int;
public var parent: Int;
public var visible: Bool;
#if is_paint
public var texpaint_nor: haxe.io.Bytes;
public var texpaint_pack: haxe.io.Bytes;
public var paint_base: Bool;
public var paint_opac: Bool;
public var paint_occ: Bool;
public var paint_rough: Bool;
public var paint_met: Bool;
public var paint_nor: Bool;
public var paint_nor_blend: Bool;
public var paint_height: Bool;
public var paint_height_blend: Bool;
public var paint_emis: Bool;
public var paint_subs: Bool;
#end
}
#end