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armorpaint/base/shaders/voxel_glsl/voxel_pos.vert.glsl
T
2024-10-15 23:43:08 +02:00

13 lines
211 B
GLSL

#version 450
const vec3 voxelgi_half_extents = vec3(1, 1, 1);
uniform mat4 W;
in vec4 pos;
out vec3 voxposition_geom;
void main() {
voxposition_geom = vec3(W * vec4(pos.xyz, 1.0)) / voxelgi_half_extents;
}