Files
armorpaint/paint/sources/util_particle.c
T
2026-05-12 13:58:45 +02:00

23 lines
493 B
C

#include "global.h"
void util_particle_init_mesh() {
if (g_context->paint_body != NULL) {
return;
}
if (g_context->merged_object == NULL) {
util_mesh_merge(NULL);
}
g_context->paint_body = physics_body_create();
g_context->paint_body->shape = PHYSICS_SHAPE_MESH;
physics_body_init(g_context->paint_body, g_context->merged_object->base);
}
void util_particle_init_physics() {
if (physics_world_active == NULL) {
physics_world_create();
}
util_particle_init_mesh();
}