Files
armorpaint/paint/sources/nodes_neural/image_to_depth_node.c
T
2026-06-05 14:48:27 +02:00

115 lines
5.8 KiB
C

#include "../global.h"
void image_to_depth_node_button(i32 node_id) {
ui_node_canvas_t *canvas = ui_nodes_get_canvas(true);
ui_node_t *node = ui_get_node(canvas->nodes, node_id);
char *node_name = parser_material_node_name(node, NULL);
ui_handle_t *h = ui_handle(node_name);
string_array_t *models = any_array_create_from_raw(
(void *[]){
"Marigold",
},
1);
i32 model = ui_combo(ui_nest(h, 0), models, tr("Model"), false, UI_ALIGN_LEFT, true);
if (neural_node_button(node, models->buffer[model])) {
ui_node_t *from_node = neural_from_node(node->inputs->buffer[0], 0);
gpu_texture_t *input = ui_nodes_get_node_preview_image(from_node);
if (input != NULL) {
char *dir = neural_node_dir();
#ifdef IRON_BGRA
buffer_t *input_buf = buffer_bgra_swap(gpu_get_texture_pixels(input)); // Vulkan non-rt textures need a flip
#else
buffer_t *input_buf = gpu_get_texture_pixels(input);
#endif
iron_write_png(string("%s%sinput.png", dir, PATH_SEP), input_buf, input->width, input->height, 0);
string_array_t *argv = any_array_create_from_raw(
(void *[]){
string("%s/%s", dir, neural_node_sd_bin()),
"-m",
string("%s/marigold-depth-v1-1.q8_0.gguf", dir),
"--sampling-method",
"ddim_trailing",
"--steps",
"10",
"-s",
"-1",
"-W",
"768",
"-H",
"768",
"-p",
"_height",
"-i",
string("%s/input.png", dir),
"-o",
string("%s/output.png", dir),
NULL,
},
20);
iron_exec_async(argv->buffer[0], argv->buffer);
sys_notify_on_update(neural_node_check_result, node);
}
}
}
void image_to_depth_node_init() {
ui_node_t *image_to_depth_node_def =
GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Image to Depth"),
.type = "NEURAL_IMAGE_TO_DEPTH",
.x = 0,
.y = 0,
.color = 0xff4982a0,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Depth"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_button_t, {.name = "image_to_depth_node_button",
.type = "CUSTOM",
.output = -1,
.default_value = f32_array_create_x(0),
.data = NULL,
.min = 0.0,
.max = 1.0,
.precision = 100,
.height = 2}),
},
1),
.width = 0,
.flags = 0});
any_array_push(nodes_material_neural, image_to_depth_node_def);
any_map_set(parser_material_node_values, "NEURAL_IMAGE_TO_DEPTH", neural_node_value);
any_map_set(ui_nodes_custom_buttons, "image_to_depth_node_button", image_to_depth_node_button);
}