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armorpaint/base/shaders/layer_copy_bgra.kong
T
luboslenco 8613ac56d5 Draw fixes
2025-04-21 19:38:23 +02:00

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#[set(everything)]
const constants: {
P: float4x4;
pos: float4; // xywh
tex: float4; // xywh
col: float4;
};
#[set(everything)]
const tex: tex2d;
#[set(everything)]
const sampler_linear: sampler;
struct vert_in {
pos: float2;
}
struct vert_out {
pos: float4;
tex: float2;
col: float4;
}
fun layer_copy_bgra_vert(input: vert_in): vert_out {
var output: vert_out;
output.pos = float4(input.pos, 0.0, 1.0);
output.pos.xy = output.pos.xy * constants.pos.zw + constants.pos.xy;
output.pos.xy = output.pos.xy * 2.0 - 1.0;
output.pos.y = -output.pos.y;
output.tex = input.pos * constants.tex.zw + constants.tex.xy;
output.col = constants.col;
return output;
}
fun layer_copy_bgra_frag(input: vert_out): float4 {
return sample_lod(tex, sampler_linear, input.tex, 0.0).bgra * input.col;
}
#[pipe]
struct pipe {
vertex = layer_copy_bgra_vert;
fragment = layer_copy_bgra_frag;
}