Files
armorpaint/paint/sources/material_nodes/brightness_contrast_node.ts
T
2025-10-06 14:06:18 +02:00

81 lines
2.2 KiB
TypeScript

let str_brightcontrast: string = "\
fun brightcontrast(col: float3, bright: float, contr: float): float3 { \
var a: float = 1.0 + contr; \
var b: float = bright - contr * 0.5; \
return max3(a * col + b, float3(0.0, 0.0, 0.0)); \
} \
";
function brightness_contrast_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
let out_col: string = parser_material_parse_vector_input(node.inputs[0]);
let bright: string = parser_material_parse_value_input(node.inputs[1]);
let contr: string = parser_material_parse_value_input(node.inputs[2]);
node_shader_add_function(parser_material_kong, str_brightcontrast);
return "brightcontrast(" + out_col + ", " + bright + ", " + contr + ")";
}
let brightness_contrast_node_def: ui_node_t = {
id: 0,
name: _tr("Brightness/Contrast"),
type: "BRIGHTCONTRAST",
x: 0,
y: 0,
color: 0xff448c6d,
inputs: [
{
id: 0,
node_id: 0,
name: _tr("Color"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Bright"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Contrast"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("Color"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [],
width: 0,
flags: 0
};