Files
armorpaint/paint/sources/material_nodes/script_node.ts
T
2025-10-06 14:06:18 +02:00

52 lines
1.3 KiB
TypeScript

function script_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
if (parser_material_script_links == null) {
parser_material_script_links = map_create();
}
let script: buffer_t = node.buttons[0].default_value;
let str: string = sys_buffer_to_string(script);
let link: string = parser_material_node_name(node);
map_set(parser_material_script_links, link, str);
node_shader_add_constant(parser_material_kong, "" + link + ": float", "_" + link);
return "constants." + link;
}
let script_node_def: ui_node_t = {
id: 0,
name: _tr("Script"),
type: "SCRIPT_CPU", // extension
x: 0,
y: 0,
color: 0xffb34f5a,
inputs: [],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("Value"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.5),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [
{
name: " ",
type: "STRING",
output: -1,
default_value: f32_array_create_x(0), // "",
data: null,
min: 0.0,
max: 1.0,
precision: 100,
height: 0
}
],
width: 0,
flags: 0
};