46 lines
1.0 KiB
TypeScript
46 lines
1.0 KiB
TypeScript
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function shader_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
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let shader: buffer_t = node.buttons[0].default_value;
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let str: string = sys_buffer_to_string(shader);
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return str == "" ? "0.0" : str;
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}
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let shader_node_def: ui_node_t = {
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id: 0,
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name: _tr("Shader"),
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type: "SHADER_GPU", // extension
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x: 0,
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y: 0,
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color: 0xffb34f5a,
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inputs: [],
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outputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("Value"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: f32_array_create_x(0.5),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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}
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],
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buttons: [
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{
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name: " ",
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type: "STRING",
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output: -1,
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default_value: f32_array_create_x(0), // "",
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data: null,
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min: 0.0,
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max: 1.0,
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precision: 100,
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height: 0
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}
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],
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width: 0,
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flags: 0
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};
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