Files
armorpaint/paint/sources/material_nodes/warp_node.ts
T
2025-10-06 14:06:18 +02:00

81 lines
2.5 KiB
TypeScript

function warp_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
if (parser_material_warp_passthrough) {
return parser_material_parse_vector_input(node.inputs[0]);
}
let angle: string = parser_material_parse_value_input(node.inputs[1], true);
let mask: string = parser_material_parse_value_input(node.inputs[2], true);
let tex_name: string = "texwarp_" + parser_material_node_name(node);
node_shader_add_texture(parser_material_kong, "" + tex_name, "_" + tex_name);
let store: string = parser_material_store_var_name(node);
let pi: f32 = math_pi();
parser_material_write(parser_material_kong, "var " + store + "_rad: float = " + angle + " * (" + pi + " / 180.0);");
parser_material_write(parser_material_kong, "var " + store + "_x: float = cos(" + store + "_rad);");
parser_material_write(parser_material_kong, "var " + store + "_y: float = sin(" + store + "_rad);");
return "sample(" + tex_name + ", sampler_linear, tex_coord + float2(" + store + "_x, " + store + "_y) * " + mask + ").rgb";
}
let warp_node_def: ui_node_t = {
id: 0,
name: _tr("Warp"),
type: "DIRECT_WARP", // extension
x: 0,
y: 0,
color: 0xff448c6d,
inputs: [
{
id: 0,
node_id: 0,
name: _tr("Color"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Angle"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.0),
min: 0.0,
max: 360.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Mask"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.5),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("Color"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [],
width: 0,
flags: 0
};