Files
armorpaint/paint/sources/material_nodes/wireframe_node.ts
T
2025-10-06 14:06:18 +02:00

60 lines
1.4 KiB
TypeScript

function wireframe_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
node_shader_add_texture(parser_material_kong, "texuvmap", "_texuvmap");
// let use_pixel_size: bool = node.buttons[0].default_value[0] > 0.0;
// let pixel_size: f32 = parse_value_input(node.inputs[0]);
return "sample_lod(texuvmap, sampler_linear, tex_coord, 0.0).r";
}
let wireframe_node_def: ui_node_t = {
id: 0,
name: _tr("Wireframe"),
type: "WIREFRAME",
x: 0,
y: 0,
color: 0xffb34f5a,
inputs: [
{
id: 0,
node_id: 0,
name: _tr("Size"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.01),
min: 0.0,
max: 0.1,
precision: 100,
display: 0
},
],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("Fac"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(0.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [
{
name: _tr("Pixel Size"),
type: "BOOL",
output: 0,
default_value: f32_array_create_x(0),
data: null,
min: 0.0,
max: 1.0,
precision: 100,
height: 0
}
],
width: 0,
flags: 0
};