70 lines
2.4 KiB
C
70 lines
2.4 KiB
C
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#include "global.h"
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void import_texture_run_on_next_frame(import_texture_data_t *itd) {
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import_envmap_run(itd->path, itd->image);
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}
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void import_texture_run(char *path, bool hdr_as_envmap) {
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if (!path_is_texture(path)) {
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if (!context_enable_import_plugin(path)) {
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console_error(strings_unknown_asset_format());
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return;
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}
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}
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for (i32 i = 0; i < project_assets->length; ++i) {
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asset_t *a = project_assets->buffer[i];
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// Already imported
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if (string_equals(a->file, path)) {
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// Set as envmap
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if (hdr_as_envmap && ends_with(to_lower_case(path), ".hdr")) {
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gpu_texture_t *image = data_get_image(path);
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import_texture_data_t *itd = GC_ALLOC_INIT(import_texture_data_t, {.path = path, .image = image});
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sys_notify_on_next_frame(&import_texture_run_on_next_frame, itd); // Make sure file browser process did finish
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}
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console_info(strings_asset_already_imported());
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return;
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}
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}
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char *ext = substring(path, string_last_index_of(path, ".") + 1, string_length(path));
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gpu_texture_t *(*importer)(char *path) = any_map_get(import_texture_importers, ext);
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bool cached = any_map_get(data_cached_images, path) != NULL; // Already loaded or pink texture for missing file
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gpu_texture_t *image;
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if (importer == NULL || cached) {
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image = import_texture_default_importer(path);
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}
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else {
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image = importer(path);
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}
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if (image == NULL) {
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return;
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}
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any_map_set(data_cached_images, path, image);
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string_array_t *ar = string_split(path, PATH_SEP);
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char *name = ar->buffer[ar->length - 1];
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asset_t *asset = GC_ALLOC_INIT(asset_t, {.name = name, .file = path, .id = project_asset_id++});
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any_array_push(project_assets, asset);
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if (context_raw->texture == NULL) {
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context_raw->texture = asset;
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}
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any_array_push(project_asset_names, name);
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any_imap_set(project_asset_map, asset->id, image);
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ui_base_hwnds->buffer[TAB_AREA_STATUS]->redraws = 2;
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console_info(string("%s %s", tr("Texture imported:"), name));
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// Set as envmap
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if (hdr_as_envmap && ends_with(to_lower_case(path), ".hdr")) {
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import_texture_data_t *itd = GC_ALLOC_INIT(import_texture_data_t, {.path = path, .image = image});
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sys_notify_on_next_frame(&import_texture_run_on_next_frame, itd); // Make sure file browser process did finish
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}
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}
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gpu_texture_t *import_texture_default_importer(char *path) {
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return data_get_image(path);
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}
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