Files
armorpaint/base/Shaders/pass.vert.glsl
T
2023-02-21 14:06:58 +01:00

16 lines
309 B
GLSL

#version 450
in vec2 pos;
out vec2 texCoord;
void main() {
// Scale vertex attribute to [0-1] range
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
#if defined(HLSL) || defined(METAL) || defined(SPIRV)
texCoord.y = 1.0 - texCoord.y;
#endif
gl_Position = vec4(pos.xy, 0.0, 1.0);
}