Files
armorpaint/paint/sources/material_nodes/checker_texture_node.ts
T
2025-10-07 13:32:44 +02:00

142 lines
4.3 KiB
TypeScript

function checker_texture_node_init() {
array_push(nodes_material_texture, checker_texture_node_def);
map_set(parser_material_node_vectors, "TEX_CHECKER", checker_texture_node_vector);
map_set(parser_material_node_values, "TEX_CHECKER", checker_texture_node_value);
}
let str_tex_checker: string = "\
fun tex_checker(co: float3, col1: float3, col2: float3, scale: float): float3 { \
/* Prevent precision issues on unit coordinates */ \
var p: float3 = (co + 0.000001 * 0.999999) * scale; \
var xi: float = abs(floor(p.x)); \
var yi: float = abs(floor(p.y)); \
var zi: float = abs(floor(p.z)); \
/* var check: bool = (xi % 2.0 == yi % 2.0) == zi % 2.0;*/ \
var checka: int = 0; \
var checkb: int = 0; \
if (xi % 2.0 == yi % 2.0) { checka = 1; } \
if (zi % 2.0 != 0.0) { checkb = 1; } \
if (checka == checkb) { return col1; } return col2; \
} \
fun tex_checker_f(co: float3, scale: float): float { \
var p: float3 = (co + 0.000001 * 0.999999) * scale; \
var xi: float = abs(floor(p.x)); \
var yi: float = abs(floor(p.y)); \
var zi: float = abs(floor(p.z)); \
/*return float((xi % 2.0 == yi % 2.0) == zi % 2.0);*/ \
var checka: int = 0; \
var checkb: int = 0; \
if (xi % 2.0 == yi % 2.0) { checka = 1; } \
if (zi % 2.0 != 0.0) { checkb = 1; } \
if (checka == checkb) { return 1.0; } return 0.0; \
\
} \
";
function checker_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
node_shader_add_function(parser_material_kong, str_tex_checker);
let co: string = parser_material_get_coord(node);
let col1: string = parser_material_parse_vector_input(node.inputs[1]);
let col2: string = parser_material_parse_vector_input(node.inputs[2]);
let scale: string = parser_material_parse_value_input(node.inputs[3]);
let res: string = "tex_checker(" + co + ", " + col1 + ", " + col2 + ", " + scale + ")";
return res;
}
function checker_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
node_shader_add_function(parser_material_kong, str_tex_checker);
let co: string = parser_material_get_coord(node);
let scale: string = parser_material_parse_value_input(node.inputs[3]);
let res: string = "tex_checker_f(" + co + ", " + scale + ")";
return res;
}
let checker_texture_node_def: ui_node_t = {
id: 0,
name: _tr("Checker Texture"),
type: "TEX_CHECKER",
x: 0,
y: 0,
color: 0xff4982a0,
inputs: [
{
id: 0,
node_id: 0,
name: _tr("Vector"),
type: "VECTOR",
color: 0xff6363c7,
default_value: f32_array_create_xyz(0.0, 0.0, 0.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Color 1"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_create_xyz(0.8, 0.8, 0.8),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Color 2"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_create_xyz(0.2, 0.2, 0.2),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Scale"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(5.0),
min: 0.0,
max: 10.0,
precision: 100,
display: 0
}
],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("Color"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
},
{
id: 0,
node_id: 0,
name: _tr("Fac"),
type: "VALUE",
color: 0xffa1a1a1,
default_value: f32_array_create_x(1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [],
width: 0,
flags: 0
};