Files
armorpaint/paint/sources/material_nodes/uv_map_node.ts
T
2025-10-07 13:32:44 +02:00

38 lines
907 B
TypeScript

function uv_map_node_init() {
array_push(nodes_material_input, uv_map_node_def);
map_set(parser_material_node_vectors, "UVMAP", uv_map_node_vector);
}
function uv_map_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
node_shader_context_add_elem(parser_material_kong.context, "tex", "short2norm");
return "float3(tex_coord.x, tex_coord.y, 0.0)";
}
let uv_map_node_def: ui_node_t = {
id: 0,
name: _tr("UV Map"),
type: "UVMAP",
x: 0,
y: 0,
color: 0xffb34f5a,
inputs: [],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("UV"),
type: "VECTOR",
color: 0xff6363c7,
default_value: f32_array_create_xyz(0.0, 0.0, 0.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [],
width: 0,
flags: 0
};