93 lines
2.5 KiB
TypeScript
93 lines
2.5 KiB
TypeScript
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function wave_texture_node_init() {
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array_push(nodes_material_texture, wave_texture_node_def);
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map_set(parser_material_node_vectors, "TEX_WAVE", wave_texture_node_vector);
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map_set(parser_material_node_values, "TEX_WAVE", wave_texture_node_value);
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}
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let str_tex_wave: string = "\
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fun tex_wave_f(p: float3): float { \
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return 1.0 - sin((p.x + p.y) * 10.0); \
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} \
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";
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function wave_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
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node_shader_add_function(parser_material_kong, str_tex_wave);
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let co: string = parser_material_get_coord(node);
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let scale: string = parser_material_parse_value_input(node.inputs[1]);
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let res: string = parser_material_to_vec3("tex_wave_f(" + co + " * " + scale + ")");
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return res;
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}
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function wave_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
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node_shader_add_function(parser_material_kong, str_tex_wave);
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let co: string = parser_material_get_coord(node);
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let scale: string = parser_material_parse_value_input(node.inputs[1]);
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let res: string = "tex_wave_f(" + co + " * " + scale + ")";
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return res;
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}
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let wave_texture_node_def: ui_node_t = {
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id: 0,
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name: _tr("Wave Texture"),
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type: "TEX_WAVE",
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x: 0,
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y: 0,
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color: 0xff4982a0,
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inputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("Vector"),
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type: "VECTOR",
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color: 0xff6363c7,
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default_value: f32_array_create_xyz(0.0, 0.0, 0.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Scale"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: f32_array_create_x(5.0),
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min: 0.0,
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max: 10.0,
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precision: 100,
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display: 0
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}
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],
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outputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("Color"),
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type: "RGBA",
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color: 0xffc7c729,
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default_value: f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Fac"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: f32_array_create_x(1.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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}
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],
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buttons: [],
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width: 0,
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flags: 0
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};
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