Files
armorpaint/Shaders/common/pass.vert.glsl
T
2019-08-22 12:05:03 +02:00

17 lines
266 B
GLSL

#version 450
in vec2 pos;
out vec2 texCoord;
void main() {
// Scale vertex attribute to 0-1 range
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
#ifdef HLSL
texCoord.y = 1.0 - texCoord.y;
#endif
gl_Position = vec4(pos.xy, 0.0, 1.0);
}