111 lines
3.2 KiB
TypeScript
111 lines
3.2 KiB
TypeScript
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function noise_texture_node_init() {
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array_push(nodes_material_texture, noise_texture_node_def);
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map_set(parser_material_node_vectors, "TEX_NOISE", noise_texture_node_vector);
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map_set(parser_material_node_values, "TEX_NOISE", noise_texture_node_value);
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}
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let str_tex_noise: string = "\
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fun hash(n: float): float { return frac(sin(n) * 10000.0); } \
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fun tex_noise_f(x: float3): float { \
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var step: float3 = float3(110.0, 241.0, 171.0); \
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var i: float3 = floor3(x); \
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var f: float3 = frac3(x); \
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var n: float = dot(i, step); \
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var u: float3 = f * f * (3.0 - 2.0 * f); \
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return lerp(lerp(lerp(hash(n + dot(step, float3(0.0, 0.0, 0.0))), hash(n + dot(step, float3(1.0, 0.0, 0.0))), u.x), \
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lerp(hash(n + dot(step, float3(0.0, 1.0, 0.0))), hash(n + dot(step, float3(1.0, 1.0, 0.0))), u.x), u.y), \
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lerp(lerp(hash(n + dot(step, float3(0.0, 0.0, 1.0))), hash(n + dot(step, float3(1.0, 0.0, 1.0))), u.x), \
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lerp(hash(n + dot(step, float3(0.0, 1.0, 1.0))), hash(n + dot(step, float3(1.0, 1.0, 1.0))), u.x), u.y), u.z); \
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} \
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fun tex_noise(p: float3): float { \
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p = p * 1.25; \
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var f: float = 0.5 * tex_noise_f(p); p = p * 2.01; \
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f += 0.25 * tex_noise_f(p); p = p * 2.02; \
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f += 0.125 * tex_noise_f(p); p = p * 2.03; \
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f += 0.0625 * tex_noise_f(p); \
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return 1.0 - f; \
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} \
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";
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function noise_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
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node_shader_add_function(parser_material_kong, str_tex_noise);
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let co: string = parser_material_get_coord(node);
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let scale: string = parser_material_parse_value_input(node.inputs[1]);
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let res: string =
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"float3(tex_noise(" + co + " * " + scale + "), tex_noise(" + co + " * " + scale + " + 0.33), tex_noise(" + co + " * " + scale + " + 0.66))";
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return res;
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}
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function noise_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
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node_shader_add_function(parser_material_kong, str_tex_noise);
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let co: string = parser_material_get_coord(node);
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let scale: string = parser_material_parse_value_input(node.inputs[1]);
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let res: string = "tex_noise(" + co + " * " + scale + ")";
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return res;
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}
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let noise_texture_node_def: ui_node_t = {
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id : 0,
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name : _tr("Noise Texture"),
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type : "TEX_NOISE",
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x : 0,
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y : 0,
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color : 0xff4982a0,
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inputs : [
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{
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id : 0,
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node_id : 0,
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name : _tr("Vector"),
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type : "VECTOR",
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color : 0xff6363c7,
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default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
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min : 0.0,
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max : 1.0,
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precision : 100,
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display : 0
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},
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{
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id : 0,
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node_id : 0,
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name : _tr("Scale"),
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type : "VALUE",
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color : 0xffa1a1a1,
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default_value : f32_array_create_x(5.0),
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min : 0.0,
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max : 10.0,
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precision : 100,
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display : 0
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}
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],
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outputs : [
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{
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id : 0,
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node_id : 0,
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name : _tr("Color"),
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type : "RGBA",
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color : 0xffc7c729,
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default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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min : 0.0,
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max : 1.0,
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precision : 100,
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display : 0
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},
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{
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id : 0,
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node_id : 0,
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name : _tr("Factor"),
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type : "VALUE",
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color : 0xffa1a1a1,
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default_value : f32_array_create_x(1.0),
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min : 0.0,
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max : 1.0,
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precision : 100,
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display : 0
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}
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],
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buttons : [],
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width : 0,
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flags : 0
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};
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