12 lines
205 B
GLSL
12 lines
205 B
GLSL
#version 450
|
|
|
|
uniform sampler2D tex;
|
|
|
|
in vec2 tex_coord;
|
|
in vec4 fragment_color;
|
|
out vec4 frag_color;
|
|
|
|
void main() {
|
|
frag_color = vec4(fragment_color.rgb, texture(tex, tex_coord).r * fragment_color.a);
|
|
}
|