Files
armorpaint/paint/sources/brush_nodes/vector_node.ts
T
2025-12-16 11:19:07 +01:00

122 lines
3.2 KiB
TypeScript

type vector_node_t = {
base?: logic_node_t;
value?: vec4_t;
image?: gpu_texture_t;
};
function vector_node_create(raw: ui_node_t, args: f32_array_t): vector_node_t {
let n: vector_node_t = {};
n.base = logic_node_create(n);
n.base.get = vector_node_get;
n.base.get_as_image = vector_node_get_as_image;
n.base.set = vector_node_set;
n.value = vec4_create();
if (args != null) {
logic_node_add_input(n.base, float_node_create(null, f32_array_create_x(args[0])), 0);
logic_node_add_input(n.base, float_node_create(null, f32_array_create_x(args[1])), 0);
logic_node_add_input(n.base, float_node_create(null, f32_array_create_x(args[2])), 0);
}
return n;
}
function vector_node_get(self: vector_node_t, from: i32): logic_node_value_t {
let x: f32 = logic_node_input_get(self.base.inputs[0])._f32;
let y: f32 = logic_node_input_get(self.base.inputs[1])._f32;
let z: f32 = logic_node_input_get(self.base.inputs[2])._f32;
self.value.x = x;
self.value.y = y;
self.value.z = z;
let v: logic_node_value_t = {_vec4 : self.value};
return v;
}
function vector_node_get_as_image(self: vector_node_t, from: i32): gpu_texture_t {
// let x: f32 = logic_node_input_get(self.base.inputs[0]);
// let y: f32 = logic_node_input_get(self.base.inputs[1]);
// let z: f32 = logic_node_input_get(self.base.inputs[2]);
if (self.image != null) {
gpu_delete_texture(self.image);
}
let b: buffer_t = buffer_create(16);
let n0: float_node_t = self.base.inputs[0].node;
let n1: float_node_t = self.base.inputs[1].node;
let n2: float_node_t = self.base.inputs[2].node;
buffer_set_f32(b, 0, n0.value);
buffer_set_f32(b, 4, n1.value);
buffer_set_f32(b, 8, n2.value);
buffer_set_f32(b, 12, 1.0);
self.image = gpu_create_texture_from_bytes(b, 1, 1, gpu_texture_format_t.RGBA128);
return self.image;
}
function vector_node_set(self: vector_node_t, value: f32_array_t) {
logic_node_input_set(self.base.inputs[0], f32_array_create_x(value[0]));
logic_node_input_set(self.base.inputs[1], f32_array_create_x(value[1]));
logic_node_input_set(self.base.inputs[2], f32_array_create_x(value[2]));
}
let vector_node_def: ui_node_t = {
id : 0,
name : _tr("Vector"),
type : "vector_node",
x : 0,
y : 0,
color : 0xff4982a0,
inputs : [
{
id : 0,
node_id : 0,
name : _tr("X"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Y"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Z"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
}
],
outputs : [ {
id : 0,
node_id : 0,
name : _tr("Vector"),
type : "VECTOR",
color : 0xff6363c7,
default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
} ],
buttons : [],
width : 0,
flags : 0
};