Files
armorpaint/armorlab/Sources/nodes/tiling_node.ts
T
2024-04-10 19:39:17 +02:00

160 lines
3.9 KiB
TypeScript

type tiling_node_t = {
base?: logic_node_t;
result?: image_t;
};
let tiling_node_image: image_t = null;
let tiling_node_prompt: string = "";
let tiling_node_strength: f32 = 0.5;
let tiling_node_auto: bool = true;
function tiling_node_create(arg: any): tiling_node_t {
let n: float_node_t = {};
n.base = logic_node_create();
n.base.get_as_image = tiling_node_get_as_image;
n.base.get_cached_image = tiling_node_get_cached_image;
tiling_node_init();
return n;
}
function tiling_node_init() {
if (tiling_node_image == null) {
tiling_node_image = image_create_render_target(config_get_texture_res_x(), config_get_texture_res_y());
}
}
function tiling_node_buttons(ui: zui_t, nodes: zui_nodes_t, node: zui_node_t) {
tiling_node_auto = node.buttons[0].default_value == 0 ? false : true;
if (!tiling_node_auto) {
tiling_node_strength = zui_slider(zui_handle(__ID__, { value: tiling_node_strength }), tr("strength"), 0, 1, true);
tiling_node_prompt = zui_text_area(zui_handle(__ID__), zui_align_t.LEFT, true, tr("prompt"), true);
node.buttons[1].height = 1 + string_split(tiling_node_prompt, "\n").length;
}
else {
node.buttons[1].height = 0;
}
}
function tiling_node_get_as_image(self: tiling_node_t, from: i32): image_t {
let source: image_t = self.base.inputs[0].get_as_image();
g2_begin(tiling_node_image);
g2_draw_scaled_image(source, 0, 0, config_get_texture_res_x(), config_get_texture_res_y());
g2_end();
console_progress(tr("Processing") + " - " + tr("Tiling"));
krom_g4_swap_buffers();
if (tiling_node_auto){
self.result = inpaint_node_texsynth_inpaint(tiling_node_image, true, null);
}
else {
self.result = tiling_node_sd_tiling(tiling_node_image, -1);
}
return self.result;
}
function tiling_node_get_cached_image(self: tiling_node_t): image_t {
return self.result;
}
function tiling_node_sd_tiling(image: image_t, seed: i32): image_t {
text_to_photo_node_tiling = false;
let tile = image_create_render_target(512, 512);
g2_begin(tile);
g2_draw_scaled_image(image, -256, -256, 512, 512);
g2_draw_scaled_image(image, 256, -256, 512, 512);
g2_draw_scaled_image(image, -256, 256, 512, 512);
g2_draw_scaled_image(image, 256, 256, 512, 512);
g2_end();
let u8a = u8_array_create(512 * 512);
for (let i: i32 = 0; i < 512 * 512; ++i) {
let x = i % 512;
let y = math_floor(i / 512);
let l = y < 256 ? y : (511 - y);
u8a[i] = (x > 256 - l && x < 256 + l) ? 0 : 255;
}
// for (let i: i32 = 0; i < 512 * 512; ++i) u8a[i] = 255;
// for (let x: i32 = (256 - 32); x < (256 + 32); ++x) {
// for (let y: i32 = 0; y < 512; ++y) {
// u8a[y * 512 + x] = 0;
// }
// }
// for (let x: i32 = 0; x < 512; ++x) {
// for (let y: i32 = (256 - 32); y < 256 + 32); ++y) {
// u8a[y * 512 + x] = 0;
// }
// }
let mask = image_from_bytes(u8a.buffer, 512, 512, tex_format_t.R8);
inpaint_node_prompt = tiling_node_prompt;
inpaint_node_strength = tiling_node_strength;
if (seed >= 0) {
random_node_set_seed(seed);
}
return inpaint_node_sd_inpaint(tile, mask);
}
let tiling_node_def: zui_node_t = {
id: 0,
name: _tr("Tiling"),
type: "tiling_node",
x: 0,
y: 0,
color: 0xff4982a0,
inputs: [
{
id: 0,
node_id: 0,
name: _tr("Color"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_xyzw(0.0, 0.0, 0.0, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
outputs: [
{
id: 0,
node_id: 0,
name: _tr("Color"),
type: "RGBA",
color: 0xffc7c729,
default_value: f32_array_xyzw(0.0, 0.0, 0.0, 1.0),
min: 0.0,
max: 1.0,
precision: 100,
display: 0
}
],
buttons: [
{
name: _tr("auto"),
type: "BOOL",
output: 0,
default_value: true,
data: null,
min: 0.0,
max: 1.0,
precision: 100,
height: 0
},
{
name: "tiling_node_buttons",
type: "CUSTOM",
output: -1,
default_value: null,
data: null,
min: 0.0,
max: 1.0,
precision: 100,
height: 0
}
],
width: 0
};