Files
armorpaint/paint/sources/nodes_brush/separate_vector_node.c
T
2026-08-21 22:40:25 +02:00

93 lines
7.3 KiB
C

#include "../global.h"
typedef struct separate_vector_node {
struct logic_node *base;
} separate_vector_node_t;
logic_node_value_t *separate_vector_node_get(separate_vector_node_t *self, i32 from) {
vec4_t vector = logic_node_input_get(self->base->inputs->buffer[0])->_vec4;
if (from == 0) {
logic_node_value_t *v = TMP_ALLOC_INIT(logic_node_value_t, {._f32 = vector.x});
return v;
}
else if (from == 1) {
logic_node_value_t *v = TMP_ALLOC_INIT(logic_node_value_t, {._f32 = vector.y});
return v;
}
else {
logic_node_value_t *v = TMP_ALLOC_INIT(logic_node_value_t, {._f32 = vector.z});
return v;
}
}
void *separate_vector_node_create(ui_node_t *raw, f32_array_t *args) {
separate_vector_node_t *n = ALLOC_INIT(separate_vector_node_t, {0});
n->base = logic_node_create(n);
n->base->get = separate_vector_node_get;
return n;
}
void separate_vector_node_init() {
ui_node_t *separate_vector_node_def = ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Separate Vector"),
.type = "separate_vector_node",
.x = 0,
.y = 0,
.color = 0xff4982a0,
.inputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Vector"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.outputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("X"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Y"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Z"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
3),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_brush_category0, separate_vector_node_def);
any_map_set(nodes_brush_creates, "separate_vector_node", separate_vector_node_create);
}