Files
armorpaint/paint/sources/sim.c
T
2026-08-12 16:06:03 +02:00

132 lines
3.3 KiB
C

#include "global.h"
any_array_t *sim_transforms;
bool sim_initialized = false;
void sim_init() {
if (sim_initialized) {
return;
}
physics_world_create();
sim_initialized = true;
}
void sim_update() {
render_path_raytrace_ready = false;
if (sim_running) {
trait_update();
physics_world_update();
iron_delay_idle_sleep();
if (sim_record) {
render_target_t *rt = any_map_get(render_path_render_targets, "last");
buffer_t *pixels = gpu_get_texture_pixels(rt->_image);
#ifdef IRON_BGRA
buffer_bgra_swap(pixels);
#endif
// iron_mp4_encode(pixels);
}
}
}
void sim_play() {
sim_running = true;
if (sim_record) {
if (string_equals(g_project->_->filepath, "")) {
console_error(tr("Save project first"));
sim_record = false;
return;
}
char *path = string("%s/output.mp4", path_base_dir(g_project->_->filepath));
render_target_t *rt = any_map_get(render_path_render_targets, "last");
// iron_mp4_begin(path, rt._image.width, rt._image.height);
}
// Save transforms
gc_unroot(sim_transforms);
sim_transforms = any_array_create_from_raw((void *[]){}, 0);
gc_root(sim_transforms);
mesh_object_t_array_t *pos = g_project->_->paint_objects;
for (i32 i = 0; i < pos->length; ++i) {
mat4_t *m = gc_alloc(sizeof(mat4_t));
memcpy(m->m, pos->buffer[i]->base->transform->local.m, sizeof(m->m));
any_array_push(sim_transforms, m);
}
}
void sim_stop() {
sim_running = false;
trait_stop();
if (sim_record) {
// iron_mp4_end();
}
// Restore transforms
mesh_object_t_array_t *pos = g_project->_->paint_objects;
for (i32 i = 0; i < pos->length; ++i) {
transform_set_matrix(pos->buffer[i]->base->transform, *(mat4_t *)sim_transforms->buffer[i]);
physics_body_t *pb = pos->buffer[i]->base->_->body;
if (pb != NULL) {
physics_body_sync_transform(pb);
}
}
}
void sim_add_body(object_t *o, physics_shape_t shape, f32 mass) {
sim_init();
physics_body_create(o, shape, mass);
}
mesh_object_t *sim_duplicate_object(mesh_object_t *so) {
// Mesh
if (so == NULL) {
return NULL;
}
mesh_data_t *data = util_mesh_data_duplicate(so->data);
mesh_object_t *dup = scene_add_mesh_object(data, so->material, so->base->parent);
transform_set_matrix(dup->base->transform, so->base->transform->local);
any_array_push(g_project->_->paint_objects, dup);
// Ensure unique name
char *oname = so->base->name;
char *ext = "";
i32 i = 0;
while (!_import_mesh_is_unique_name(string("%s%s", oname, ext))) {
ext = string_copy(_import_mesh_number_ext(++i));
}
dup->base->name = string("%s%s", oname, ext);
dup->data->name = dup->base->name;
tab_stages_add_object(dup->base->name);
// Material override
i32 mat_index = tab_meshes_get_override(so);
if (mat_index >= 0) {
tab_meshes_set_override_data(dup, mat_index, so->material);
g_project->mesh_materials = i32_array_create(0);
}
// Physics
physics_body_t *pb = so->base->_->body;
if (pb != NULL) {
physics_body_create(dup->base, pb->shape, pb->mass);
}
return dup;
}
void sim_duplicate() {
sim_duplicate_object(g_context->paint_object);
}
void sim_delete() {
mesh_object_t *so = g_context->paint_object;
char *mesh_name = so->base->name;
array_remove(g_project->_->paint_objects, so);
tab_timeline_on_mesh_deleted(mesh_name);
mesh_object_remove(so);
}