Files
armorpaint/Shaders/common/copy_mrt3_pass.frag.glsl
T
2019-08-22 12:05:03 +02:00

15 lines
292 B
GLSL

#version 450
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
in vec2 texCoord;
out vec4 fragColor[3];
void main() {
fragColor[0] = textureLod(tex0, texCoord, 0.0);
fragColor[1] = textureLod(tex1, texCoord, 0.0);
fragColor[2] = textureLod(tex2, texCoord, 0.0);
}