186 lines
4.7 KiB
TypeScript
186 lines
4.7 KiB
TypeScript
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type input_node_t = {
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base?: logic_node_t;
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};
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let input_node_coords: vec4_t = vec4_create();
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let input_node_start_x: f32 = 0.0;
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let input_node_start_y: f32 = 0.0;
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// Brush ruler
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let input_node_lock_begin: bool = false;
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let input_node_lock_x: bool = false;
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let input_node_lock_y: bool = false;
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let input_node_lock_start_x: f32 = 0.0;
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let input_node_lock_start_y: f32 = 0.0;
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let input_node_registered: bool = false;
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function input_node_create(raw: ui_node_t, args: f32_array_t): input_node_t {
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let n: float_node_t = {};
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n.base = logic_node_create(n);
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n.base.get = input_node_get;
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if (!input_node_registered) {
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input_node_registered = true;
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sys_notify_on_update(input_node_update, n);
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}
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return n;
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}
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function input_node_update(self: float_node_t) {
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if (context_raw.split_view) {
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context_raw.view_index = mouse_view_x() > base_w() / 2 ? 1 : 0;
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}
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let decal_mask: bool = context_is_decal_mask_paint();
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let lazy_paint: bool = context_raw.brush_lazy_radius > 0 &&
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(operator_shortcut(map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) ||
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operator_shortcut(map_get(config_keymap, "brush_ruler") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) ||
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decal_mask);
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let paint_x: f32 = mouse_view_x() / sys_w();
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let paint_y: f32 = mouse_view_y() / sys_h();
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if (mouse_started()) {
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input_node_start_x = mouse_view_x() / sys_w();
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input_node_start_y = mouse_view_y() / sys_h();
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}
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if (pen_down()) {
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paint_x = pen_view_x() / sys_w();
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paint_y = pen_view_y() / sys_h();
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}
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if (pen_started()) {
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input_node_start_x = pen_view_x() / sys_w();
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input_node_start_y = pen_view_y() / sys_h();
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}
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if (operator_shortcut(map_get(config_keymap, "brush_ruler") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN)) {
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if (input_node_lock_x) {
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paint_x = input_node_start_x;
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}
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if (input_node_lock_y) {
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paint_y = input_node_start_y;
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}
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}
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if (context_raw.brush_lazy_radius > 0) {
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context_raw.brush_lazy_x = paint_x;
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context_raw.brush_lazy_y = paint_y;
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}
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if (!lazy_paint) {
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input_node_coords.x = paint_x;
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input_node_coords.y = paint_y;
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}
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if (context_raw.split_view) {
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context_raw.view_index = -1;
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}
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if (input_node_lock_begin) {
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let dx: f32 = math_abs(input_node_lock_start_x - mouse_view_x());
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let dy: f32 = math_abs(input_node_lock_start_y - mouse_view_y());
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if (dx > 1 || dy > 1) {
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input_node_lock_begin = false;
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if (dx > dy) {
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input_node_lock_y = true;
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}
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else {
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input_node_lock_x = true;
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}
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}
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}
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if (keyboard_started(map_get(config_keymap, "brush_ruler"))) {
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input_node_lock_start_x = mouse_view_x();
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input_node_lock_start_y = mouse_view_y();
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input_node_lock_begin = true;
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}
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else if (keyboard_released(map_get(config_keymap, "brush_ruler"))) {
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input_node_lock_x = input_node_lock_y = input_node_lock_begin = false;
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}
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if (context_raw.brush_lazy_radius > 0) {
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let v1: vec4_t = vec4_create(context_raw.brush_lazy_x * sys_w(), context_raw.brush_lazy_y * sys_h(), 0.0);
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let v2: vec4_t = vec4_create(input_node_coords.x * sys_w(), input_node_coords.y * sys_h(), 0.0);
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let d: f32 = vec4_dist(v1, v2);
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let r: f32 = context_raw.brush_lazy_radius * 85;
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if (d > r) {
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let v3: vec4_t = vec4_create();
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v3 = vec4_sub(v2, v1);
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v3 = vec4_norm(v3);
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v3 = vec4_mult(v3, 1.0 - context_raw.brush_lazy_step);
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v3 = vec4_mult(v3, r);
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v2 = vec4_add(v1, v3);
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input_node_coords.x = v2.x / sys_w();
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input_node_coords.y = v2.y / sys_h();
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// Parse brush inputs once on next draw
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context_raw.painted = -1;
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}
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context_raw.last_paint_x = -1;
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context_raw.last_paint_y = -1;
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}
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context_raw.parse_brush_inputs(context_raw.brush_output_node_inst);
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}
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function input_node_get(self: input_node_t, from: i32): logic_node_value_t {
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context_raw.brush_lazy_radius = logic_node_input_get(self.base.inputs[0])._f32;
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context_raw.brush_lazy_step = logic_node_input_get(self.base.inputs[1])._f32;
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let v: logic_node_value_t = { _vec4: input_node_coords };
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return v;
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}
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let input_node_def: ui_node_t = {
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id: 0,
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name: _tr("Input"),
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type: "input_node",
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x: 0,
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y: 0,
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color: 0xff4982a0,
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inputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("Lazy Radius"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: f32_array_create_x(0.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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},
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{
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id: 0,
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node_id: 0,
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name: _tr("Lazy Step"),
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type: "VALUE",
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color: 0xffa1a1a1,
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default_value: f32_array_create_x(0.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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}
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],
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outputs: [
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{
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id: 0,
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node_id: 0,
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name: _tr("Position"),
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type: "VECTOR",
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color: 0xff63c763,
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default_value: f32_array_create_xyz(0.0, 0.0, 0.0),
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min: 0.0,
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max: 1.0,
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precision: 100,
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display: 0
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}
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],
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buttons: [],
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width: 0,
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flags: 0
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};
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