272 lines
8.8 KiB
Haxe
272 lines
8.8 KiB
Haxe
package arm.node;
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import iron.data.SceneFormat;
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import iron.data.ShaderData;
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import iron.data.MaterialData;
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import arm.ui.UIHeader;
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import arm.ui.UINodes;
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import arm.ui.UISidebar;
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import arm.shader.NodeShader;
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import arm.shader.NodeShaderContext;
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import arm.shader.NodeShaderData;
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import arm.shader.ShaderFunctions;
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import arm.Enums;
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class MakeMaterial {
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public static var defaultScon: ShaderContext = null;
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public static var defaultMcon: MaterialContext = null;
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public static var heightUsed = false;
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public static var emisUsed = false;
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public static var subsUsed = false;
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static function getMOut(): Bool {
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for (n in UINodes.inst.getCanvasMaterial().nodes) if (n.type == "OUTPUT_MATERIAL_PBR") return true;
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return false;
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}
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public static function parseMeshMaterial() {
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if (UIHeader.inst.worktab.position == SpaceRender) return;
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var m = Project.materials[0].data;
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var scon: ShaderContext = null;
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for (c in m.shader.contexts) if (c.raw.name == "mesh") { scon = c; break; }
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if (scon != null) {
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m.shader.raw.contexts.remove(scon.raw);
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m.shader.contexts.remove(scon);
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}
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var con = make_mesh(new NodeShaderData({name: "Material", canvas: null}));
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if (scon != null) scon.delete();
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scon = new ShaderContext(con.data, function(scon: ShaderContext){});
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scon.overrideContext = {}
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if (con.frag.sharedSamplers.length > 0) {
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var sampler = con.frag.sharedSamplers[0];
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scon.overrideContext.shared_sampler = sampler.substr(sampler.lastIndexOf(" ") + 1);
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}
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if (!Context.textureFilter) {
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scon.overrideContext.filter = "point";
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}
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m.shader.raw.contexts.push(scon.raw);
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m.shader.contexts.push(scon);
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Context.ddirty = 2;
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makeVoxel(m);
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}
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public static function parseParticleMaterial() {
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var m = Context.particleMaterial;
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var sc: ShaderContext = null;
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for (c in m.shader.contexts) if (c.raw.name == "mesh") { sc = c; break; }
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if (sc != null) {
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m.shader.raw.contexts.remove(sc.raw);
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m.shader.contexts.remove(sc);
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}
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var con = make_particle(new NodeShaderData({name: "MaterialParticle", canvas: null}));
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if (sc != null) sc.delete();
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sc = new ShaderContext(con.data, function(sc: ShaderContext){});
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m.shader.raw.contexts.push(sc.raw);
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m.shader.contexts.push(sc);
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}
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public static function parseMeshPreviewMaterial() {
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if (!getMOut()) return;
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var m = UIHeader.inst.worktab.position == SpaceRender ? Context.materialScene.data : Project.materials[0].data;
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var scon: ShaderContext = null;
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for (c in m.shader.contexts) if (c.raw.name == "mesh") { scon = c; break; }
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m.shader.raw.contexts.remove(scon.raw);
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m.shader.contexts.remove(scon);
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var mcon: TMaterialContext = { name: "mesh", bind_textures: [] };
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var sd = new NodeShaderData({name: "Material", canvas: null});
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var con = make_mesh_preview(sd, mcon);
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for (i in 0...m.contexts.length) {
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if (m.contexts[i].raw.name == "mesh") {
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m.contexts[i] = new MaterialContext(mcon, function(self: MaterialContext) {});
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break;
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}
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}
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if (scon != null) scon.delete();
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var compileError = false;
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scon = new ShaderContext(con.data, function(scon: ShaderContext) {
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if (scon == null) compileError = true;
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});
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if (compileError) return;
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m.shader.raw.contexts.push(scon.raw);
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m.shader.contexts.push(scon);
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if (UIHeader.inst.worktab.position == SpaceRender) {
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makeVoxel(m);
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}
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}
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static function makeVoxel(m: MaterialData) {
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#if rp_voxelao
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var rebuild = heightUsed;
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#if arm_world
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rebuild = true;
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#end
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if (Config.raw.rp_gi != false && rebuild) {
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var scon: ShaderContext = null;
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for (c in m.shader.contexts) if (c.raw.name == "voxel") { scon = c; break; }
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if (scon != null) make_voxel(scon);
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}
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#end
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}
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public static function parsePaintMaterial() {
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if (!getMOut()) return;
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if (UIHeader.inst.worktab.position == SpaceRender) {
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parseMeshPreviewMaterial();
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return;
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}
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var m = Project.materials[0].data;
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var scon: ShaderContext = null;
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var mcon: MaterialContext = null;
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for (c in m.shader.contexts) {
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if (c.raw.name == "paint") {
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m.shader.raw.contexts.remove(c.raw);
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m.shader.contexts.remove(c);
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if (c != defaultScon) c.delete();
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break;
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}
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}
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for (c in m.contexts) {
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if (c.raw.name == "paint") {
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m.raw.contexts.remove(c.raw);
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m.contexts.remove(c);
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break;
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}
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}
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var sdata = new NodeShaderData({ name: "Material", canvas: UINodes.inst.getCanvasMaterial() });
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var mcon = { name: "paint", bind_textures: [] };
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var con = make_paint(sdata, mcon);
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var compileError = false;
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var scon = new ShaderContext(con.data, function(scon: ShaderContext) {
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if (scon == null) compileError = true;
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});
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if (compileError) return;
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scon.overrideContext = {}
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scon.overrideContext.addressing = "repeat";
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var mcon = new MaterialContext(mcon, function(mcon: MaterialContext) {});
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m.shader.raw.contexts.push(scon.raw);
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m.shader.contexts.push(scon);
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m.raw.contexts.push(mcon.raw);
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m.contexts.push(mcon);
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if (defaultScon == null) defaultScon = scon;
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if (defaultMcon == null) defaultMcon = mcon;
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}
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public static function parseBrush() {
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Brush.parse(Context.brush.canvas, false);
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}
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public static inline function make_paint(data: NodeShaderData, matcon: TMaterialContext): NodeShaderContext {
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return MakePaint.run(data, matcon);
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}
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public static inline function make_mesh(data: NodeShaderData): NodeShaderContext {
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return MakeMesh.run(data);
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}
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public static inline function make_mesh_preview(data: NodeShaderData, matcon: TMaterialContext): NodeShaderContext {
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return MakeMeshPreview.run(data, matcon);
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}
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public static inline function make_voxel(data: iron.data.ShaderData.ShaderContext) {
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#if rp_voxelao
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MakeVoxel.run(data);
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#end
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}
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public static inline function make_particle(data: NodeShaderData): NodeShaderContext {
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return MakeParticle.run(data);
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}
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public static function blendMode(frag: NodeShader, blending: Int, cola: String, colb: String, opac: String): String {
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if (blending == BlendMix) {
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return 'mix($cola, $colb, $opac)';
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}
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else if (blending == BlendDarken) {
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return 'mix($cola, min($cola, $colb), $opac)';
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}
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else if (blending == BlendMultiply) {
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return 'mix($cola, $cola * $colb, $opac)';
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}
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else if (blending == BlendBurn) {
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return 'mix($cola, vec3(1.0, 1.0, 1.0) - (vec3(1.0, 1.0, 1.0) - $cola) / $colb, $opac)';
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}
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else if (blending == BlendLighten) {
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return 'max($cola, $colb * $opac)';
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}
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else if (blending == BlendScreen) {
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return '(vec3(1.0, 1.0, 1.0) - (vec3(1.0 - $opac, 1.0 - $opac, 1.0 - $opac) + $opac * (vec3(1.0, 1.0, 1.0) - $colb)) * (vec3(1.0, 1.0, 1.0) - $cola))';
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}
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else if (blending == BlendDodge) {
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return 'mix($cola, $cola / (vec3(1.0, 1.0, 1.0) - $colb), $opac)';
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}
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else if (blending == BlendAdd) {
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return 'mix($cola, $cola + $colb, $opac)';
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}
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else if (blending == BlendOverlay) {
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#if (kha_direct3d11 || kha_direct3d12 || kha_metal)
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return 'mix($cola, ($cola < vec3(0.5, 0.5, 0.5) ? vec3(2.0, 2.0, 2.0) * $cola * $colb : vec3(1.0, 1.0, 1.0) - vec3(2.0, 2.0, 2.0) * (vec3(1.0, 1.0, 1.0) - $colb) * (vec3(1.0, 1.0, 1.0) - $cola)), $opac)';
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#else
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return 'mix($cola, $colb, $opac)'; // TODO
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#end
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}
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else if (blending == BlendSoftLight) {
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return '((1.0 - $opac) * $cola + $opac * ((vec3(1.0, 1.0, 1.0) - $cola) * $colb * $cola + $cola * (vec3(1.0, 1.0, 1.0) - (vec3(1.0, 1.0, 1.0) - $colb) * (vec3(1.0, 1.0, 1.0) - $cola))))';
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}
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else if (blending == BlendLinearLight) {
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return '($cola + $opac * (vec3(2.0, 2.0, 2.0) * ($colb - vec3(0.5, 0.5, 0.5))))';
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}
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else if (blending == BlendDifference) {
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return 'mix($cola, abs($cola - $colb), $opac)';
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}
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else if (blending == BlendSubtract) {
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return 'mix($cola, $cola - $colb, $opac)';
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}
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else if (blending == BlendDivide) {
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return 'vec3(1.0 - $opac, 1.0 - $opac, 1.0 - $opac) * $cola + vec3($opac, $opac, $opac) * $cola / $colb';
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}
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else if (blending == BlendHue) {
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frag.add_function(ShaderFunctions.str_hue_sat);
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return 'mix($cola, hsv_to_rgb(vec3(rgb_to_hsv($colb).r, rgb_to_hsv($cola).g, rgb_to_hsv($cola).b)), $opac)';
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}
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else if (blending == BlendSaturation) {
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frag.add_function(ShaderFunctions.str_hue_sat);
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return 'mix($cola, hsv_to_rgb(vec3(rgb_to_hsv($cola).r, rgb_to_hsv($colb).g, rgb_to_hsv($cola).b)), $opac)';
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}
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else if (blending == BlendColor) {
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frag.add_function(ShaderFunctions.str_hue_sat);
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return 'mix($cola, hsv_to_rgb(vec3(rgb_to_hsv($colb).r, rgb_to_hsv($colb).g, rgb_to_hsv($cola).b)), $opac)';
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}
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else { // BlendValue
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frag.add_function(ShaderFunctions.str_hue_sat);
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return 'mix($cola, hsv_to_rgb(vec3(rgb_to_hsv($cola).r, rgb_to_hsv($cola).g, rgb_to_hsv($colb).b)), $opac)';
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}
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}
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public static inline function getDisplaceStrength():Float {
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var sc = Context.mainObject().transform.scale.x;
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return Config.raw.displace_strength * 0.02 * sc;
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}
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public static inline function voxelgiHalfExtents():String {
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var ext = Context.vxaoExt;
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return 'const vec3 voxelgiHalfExtents = vec3($ext, $ext, $ext);';
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}
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}
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