Files
armorpaint/Shaders/common/compositor_pass.vert.glsl
T
Lubos Lenco 3bb65db486 Cleanup
2021-05-07 17:54:48 +02:00

17 lines
310 B
GLSL

#version 450
in vec2 pos;
out vec2 texCoord;
void main() {
// Scale vertex attribute to [0-1] range
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
#if defined(HLSL) || defined(METAL) || defined(SPIRV)
texCoord.y = 1.0 - texCoord.y;
#endif
gl_Position = vec4(pos.xy, 0.0, 1.0);
}