Files
armorpaint/Shaders/common/layer_merge.vert.glsl
T
2020-10-27 12:47:04 +01:00

12 lines
264 B
GLSL

#version 330
in vec2 pos;
out vec2 texCoord;
void main() {
gl_Position = vec4(pos.xy, 0.0, 1.0);
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
#if defined(HLSL) || defined(METAL) || defined(SPIRV)
texCoord.y = 1.0 - texCoord.y;
#endif
}