Files
armorpaint/armorsculpt/Sources/make_sculpt.ts
T
luboslenco 1eb6727466 Format
2024-03-20 16:13:54 +01:00

89 lines
3.7 KiB
TypeScript

function make_sculpt_run(data: material_t, matcon: material_context_t): NodeShaderContextRaw {
let context_id = "paint";
let con_paint = node_shader_context_create(data, {
name: context_id,
depth_write: false,
compare_mode: "always", // TODO: align texcoords winding order
// cull_mode: "counter_clockwise",
cull_mode: "none",
vertex_elements: [{name: "pos", data: "float2"}],
color_attachments: ["RGBA32", "RGBA32", "RGBA32", "R8"]
});
con_paint.data.color_writes_red = [true, true, true, true];
con_paint.data.color_writes_green = [true, true, true, true];
con_paint.data.color_writes_blue = [true, true, true, true];
con_paint.data.color_writes_alpha = [true, true, true, true];
con_paint.allow_vcols = mesh_data_get_vertex_array(context_raw.paint_object.data, "col") != null;
let vert = node_shader_context_make_vert(con_paint);
let frag = node_shader_context_make_frag(con_paint);
frag.ins = vert.outs;
let faceFill = context_raw.tool == workspace_tool_t.FILL && context_raw.fill_type_handle.position == fill_type_t.FACE;
let decal = context_raw.tool == workspace_tool_t.DECAL || context_raw.tool == workspace_tool_t.TEXT;
node_shader_add_out(vert, 'vec2 texCoord');
node_shader_write(vert, 'const vec2 madd = vec2(0.5, 0.5);');
node_shader_write(vert, 'texCoord = pos.xy * madd + madd;');
///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
node_shader_write(vert, 'texCoord.y = 1.0 - texCoord.y;');
///end
node_shader_write(vert, 'gl_Position = vec4(pos.xy, 0.0, 1.0);');
node_shader_add_uniform(frag, 'vec4 inp', '_inputBrush');
node_shader_add_uniform(frag, 'vec4 inplast', '_inputBrushLast');
node_shader_add_uniform(frag, 'sampler2D gbufferD');
node_shader_add_out(frag, 'vec4 fragColor[2]');
node_shader_add_uniform(frag, 'float brushRadius', '_brushRadius');
node_shader_add_uniform(frag, 'float brushOpacity', '_brushOpacity');
node_shader_add_uniform(frag, 'float brushHardness', '_brushHardness');
if (context_raw.tool == workspace_tool_t.BRUSH ||
context_raw.tool == workspace_tool_t.ERASER ||
context_raw.tool == workspace_tool_t.CLONE ||
context_raw.tool == workspace_tool_t.BLUR ||
context_raw.tool == workspace_tool_t.SMUDGE ||
context_raw.tool == workspace_tool_t.PARTICLE ||
decal) {
let depth_reject = !context_raw.xray;
make_brush_run(vert, frag);
}
node_shader_write(frag, 'vec3 basecol = vec3(1.0, 1.0, 1.0);');
node_shader_write(frag, 'float opacity = 1.0;');
node_shader_write(frag, 'if (opacity == 0.0) discard;');
node_shader_write(frag, 'float str = clamp((brushRadius - dist) * brushHardness * 400.0, 0.0, 1.0) * opacity;');
node_shader_add_uniform(frag, 'sampler2D texpaint_undo', '_texpaint_undo');
node_shader_write(frag, 'vec4 sample_undo = textureLod(texpaint_undo, texCoord, 0.0);');
node_shader_write(frag, 'if (sample_undo.r == 0 && sample_undo.g == 0 && sample_undo.b == 0) discard;');
node_shader_add_function(frag, str_octahedron_wrap);
node_shader_add_uniform(frag, 'sampler2D gbuffer0_undo');
node_shader_write(frag, 'vec2 g0_undo = textureLod(gbuffer0_undo, inp.xy, 0.0).rg;');
node_shader_write(frag, 'vec3 wn;');
node_shader_write(frag, 'wn.z = 1.0 - abs(g0_undo.x) - abs(g0_undo.y);');
node_shader_write(frag, 'wn.xy = wn.z >= 0.0 ? g0_undo.xy : octahedronWrap(g0_undo.xy);');
node_shader_write(frag, 'vec3 n = normalize(wn);');
node_shader_write(frag, 'fragColor[0] = vec4(sample_undo.rgb + n * 0.1 * str, 1.0);');
node_shader_write(frag, 'fragColor[1] = vec4(str, 0.0, 0.0, 1.0);');
parser_material_finalize(con_paint);
con_paint.data.shader_from_source = true;
con_paint.data.vertex_shader = node_shader_get(vert);
con_paint.data.fragment_shader = node_shader_get(frag);
return con_paint;
}