Files
armorpaint/Sources/arm/util/ViewportUtil.hx
T
2020-03-26 15:22:22 +01:00

92 lines
2.7 KiB
Haxe

package arm.util;
import kha.arrays.Float32Array;
import iron.Scene;
import iron.math.Vec4;
import arm.ui.UISidebar;
import arm.Enums;
class ViewportUtil {
public static function scaleToBounds() {
var po = Context.mergedObject == null ? Context.mainObject() : Context.mergedObject;
var md = po.data;
md.geom.calculateAABB();
var r = Math.sqrt(md.geom.aabb.x * md.geom.aabb.x + md.geom.aabb.y * md.geom.aabb.y + md.geom.aabb.z * md.geom.aabb.z);
po = Context.mainObject();
po.transform.dim.x = md.geom.aabb.x;
po.transform.dim.y = md.geom.aabb.y;
po.transform.dim.z = md.geom.aabb.z;
po.transform.scale.set(2 / r, 2 / r, 2 / r);
po.transform.buildMatrix();
}
public static function resetViewport() {
var cam = Scene.active.camera;
for (o in Scene.active.raw.objects) {
if (o.type == "camera_object") {
cam.transform.local.setF32(o.transform.values);
cam.transform.decompose();
if (Context.fovHandle != null) Context.fovHandle.value = 0.92;
Context.camHandle.position = 0;
cam.data.raw.ortho = null;
cam.buildProjection();
Context.ddirty = 2;
arm.plugin.Camera.inst.reset();
break;
}
}
}
public static function setView(x: Float, y: Float, z: Float, rx: Float, ry: Float, rz: Float) {
Context.object.transform.rot.set(0, 0, 0, 1);
Context.object.transform.dirty = true;
var cam = Scene.active.camera;
var dist = cam.transform.loc.length();
cam.transform.loc.set(x * dist, y * dist, z * dist);
cam.transform.rot.fromEuler(rx, ry, rz);
cam.transform.buildMatrix();
cam.buildProjection();
Context.ddirty = 2;
arm.plugin.Camera.inst.reset();
}
public static function orbit(x: Float, y: Float) {
var cam = Scene.active.camera;
var dist = arm.plugin.Camera.dist;
cam.transform.move(cam.lookWorld(), dist);
cam.transform.rotate(new Vec4(0, 0, 1), x);
cam.transform.rotate(cam.rightWorld(), y);
cam.transform.move(cam.lookWorld(), -dist);
Context.ddirty = 2;
}
public static function zoom(f: Float) {
var cam = Scene.active.camera;
cam.transform.move(cam.look(), f);
arm.plugin.Camera.dist -= f;
Context.ddirty = 2;
}
public static function updateCameraType(cameraType: Int) {
var cam = Scene.active.cameras[0];
var light = Scene.active.lights[0];
if (cameraType == CameraPerspective) {
cam.data.raw.ortho = null;
light.visible = true;
}
else {
var f32 = new Float32Array(4);
var f = cam.data.raw.fov * cam.transform.world.getLoc().length() / 2.5;
f32[0] = -2 * f;
f32[1] = 2 * f;
f32[2] = -2 * f * (iron.App.h() / iron.App.w());
f32[3] = 2 * f * (iron.App.h() / iron.App.w());
cam.data.raw.ortho = f32;
light.visible = false;
}
cam.buildProjection();
Context.ddirty = 2;
}
}