Files
armorpaint/base/shaders/pass.vert.glsl
T
2024-10-15 23:26:44 +02:00

18 lines
276 B
GLSL

#version 450
in vec2 pos;
out vec2 tex_coord;
void main() {
// Scale vertex attribute to [0-1] range
const vec2 madd = vec2(0.5, 0.5);
tex_coord = pos.xy * madd + madd;
#ifdef GLSL
#else
tex_coord.y = 1.0 - tex_coord.y;
#endif
gl_Position = vec4(pos.xy, 0.0, 1.0);
}