164 lines
3.1 KiB
TypeScript
164 lines
3.1 KiB
TypeScript
// ../../../make --graphics vulkan --run
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///include "../../sources/libs/asim/asim.h"
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function main() {
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let ops: iron_window_options_t = {
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title: "Empty",
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width: 1280,
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height: 720,
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x: -1,
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y: -1,
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features: window_features_t.RESIZABLE | window_features_t.MINIMIZABLE | window_features_t.MAXIMIZABLE,
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mode: window_mode_t.WINDOWED,
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frequency: 60,
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vsync: true,
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use_depth: true
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};
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sys_start(ops);
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app_init();
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app_ready();
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}
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function render_commands() {
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render_path_set_target("");
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render_path_clear_target(0xff6495ed, 1.0, clear_flag_t.COLOR | clear_flag_t.DEPTH);
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render_path_draw_meshes("mesh");
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}
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function app_ready() {
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render_path_commands = render_commands;
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let scene: scene_t = {
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name: "Scene",
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objects: [
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{
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name: "Cube",
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type: "mesh_object",
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data_ref: "cube.arm/Cube",
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material_refs: ["MyMaterial"],
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visible: true,
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spawn: true
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},
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{
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name: "Sphere",
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type: "mesh_object",
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data_ref: "sphere.arm/Sphere",
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material_refs: ["MyMaterial"],
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visible: true,
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spawn: true
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},
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{
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name: "Camera",
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type: "camera_object",
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data_ref: "MyCamera",
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visible: true,
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spawn: true
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}
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],
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camera_datas: [
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{
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name: "MyCamera",
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near_plane: 0.1,
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far_plane: 100.0,
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fov: 0.85
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}
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],
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camera_ref: "Camera",
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material_datas: [
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{
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name: "MyMaterial",
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shader: "MyShader",
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contexts: [
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{
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name: "mesh",
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bind_textures: [
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{
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name: "my_texture",
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file: "texture.k"
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}
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]
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}
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]
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}
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],
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shader_datas: [
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{
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name: "MyShader",
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contexts: [
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{
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name: "mesh",
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vertex_shader: "mesh.vert",
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fragment_shader: "mesh.frag",
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compare_mode: "less",
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cull_mode: "clockwise",
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depth_write: true,
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vertex_elements: [
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{
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name: "pos",
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data: "short4norm"
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},
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{
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name: "nor",
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data: "short2norm"
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},
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{
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name: "tex",
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data: "short2norm"
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}
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],
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constants: [
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{
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name: "WVP",
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type: "mat4",
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link: "_world_view_proj_matrix"
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}
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],
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texture_units: [
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{
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name: "my_texture"
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}
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]
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}
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]
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}
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]
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};
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map_set(data_cached_scene_raws, scene.name, scene);
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// Instantiate scene
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scene_create(scene);
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scene_ready();
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}
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function scene_ready() {
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// Set camera
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let t: transform_t = scene_camera.base.transform;
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t.loc = vec4_create(0, -10, 0);
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t.rot = quat_from_to(vec4_create(0, 0, 1), vec4_create(0, -1, 0));
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transform_build_matrix(t);
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app_notify_on_update(scene_update);
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let cube: object_t = scene_get_child("Cube");
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let mesh: mesh_object_t = cube.ext;
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asim_init(mesh.data.vertex_arrays[0].values, mesh.data.index_arrays[0].values, mesh.data.scale_pos);
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}
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function scene_update() {
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asim_update();
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camera_update();
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if (keyboard_started("space")) {
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asim_set_sphere(0, 0, 5);
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}
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let sphere: object_t = scene_get_child("Sphere");
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let t: transform_t = sphere.transform;
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t.loc.x = asim_get_sphere_x();
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t.loc.y = asim_get_sphere_y();
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t.loc.z = asim_get_sphere_z();
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transform_build_matrix(t);
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}
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