Files
armorpaint/Sources/arm/io/ImportTexture.hx
T
2020-06-29 19:02:24 +02:00

56 lines
1.3 KiB
Haxe

package arm.io;
import kha.Image;
import iron.data.Data;
import arm.ui.UISidebar;
import arm.sys.Path;
import arm.ProjectFormat;
class ImportTexture {
public static function run(path: String) {
if (!Path.isTexture(path)) {
Log.error(Strings.error1);
return;
}
for (a in Project.assets) {
if (a.file == path) {
// Set envmap
if (path.toLowerCase().endsWith(".hdr")) {
Data.getImage(path, function(image: kha.Image) {
ImportEnvmap.run(path, image);
});
}
Log.info(Strings.info0);
return;
}
}
var ext = path.substr(path.lastIndexOf(".") + 1);
var importer = Path.textureImporters.get(ext);
if (importer == null) importer = defaultImporter;
importer(path, function(image: Image) {
Data.cachedImages.set(path, image);
var ar = path.split(Path.sep);
var name = ar[ar.length - 1];
var asset: TAsset = {name: name, file: path, id: Project.assetId++};
Project.assets.push(asset);
if (Context.texture == null) Context.texture = asset;
Project.assetNames.push(name);
Project.assetMap.set(asset.id, image);
UISidebar.inst.hwnd2.redraws = 2;
// Set envmap
if (path.toLowerCase().endsWith(".hdr")) {
ImportEnvmap.run(path, image);
}
});
}
static function defaultImporter(path: String, done: Image->Void) {
Data.getImage(path, done);
}
}