Files
armorpaint/paint/sources/tab_textures.ts
T
2025-10-17 18:03:15 +02:00

294 lines
9.5 KiB
TypeScript

let _tab_textures_draw_img: gpu_texture_t;
let _tab_textures_draw_path: string;
let _tab_textures_draw_asset: asset_t;
let _tab_textures_draw_i: i32;
let _tab_textures_draw_is_packed: bool;
function tab_textures_draw(htab: ui_handle_t) {
let statush: i32 = config_raw.layout[layout_size_t.STATUS_H];
if (ui_tab(htab, tr("Textures")) && statush > ui_statusbar_default_h * UI_SCALE()) {
ui_begin_sticky();
if (config_raw.touch_ui) {
let row: f32[] = [ 1 / 4, 1 / 4 ];
ui_row(row);
}
else {
let row: f32[] = [ 1 / 14, 1 / 14 ];
ui_row(row);
}
if (ui_button(tr("Import"))) {
ui_files_show(string_array_join(path_texture_formats, ","), false, true, function(path: string) {
import_asset_run(path, -1.0, -1.0, true, false);
ui_base_hwnds[tab_area_t.STATUS].redraws = 2;
});
}
if (ui.is_hovered) {
ui_tooltip(tr("Import texture file") + " (" + map_get(config_keymap, "file_import_assets") + ")");
}
if (ui_button(tr("2D View"))) {
ui_base_show_2d_view(view_2d_type_t.ASSET);
}
ui_end_sticky();
if (project_assets.length > 0) {
let statusw: i32 = iron_window_width() - ui_toolbar_w(true) - config_raw.layout[layout_size_t.SIDEBAR_W];
let slotw: i32 = math_floor(52 * UI_SCALE());
let num: i32 = math_floor(statusw / slotw);
if (num == 0) {
return;
}
for (let row: i32 = 0; row < math_floor(math_ceil(project_assets.length / num)); ++row) {
let mult: i32 = config_raw.show_asset_names ? 2 : 1;
let ar: f32[] = [];
for (let i: i32 = 0; i < num * mult; ++i) {
array_push(ar, 1 / num);
}
ui_row(ar);
ui._x += 2;
let off: f32 = config_raw.show_asset_names ? UI_ELEMENT_OFFSET() * 10.0 : 6;
if (row > 0) {
ui._y += off;
}
for (let j: i32 = 0; j < num; ++j) {
let imgw: i32 = math_floor(50 * UI_SCALE());
let i: i32 = j + row * num;
if (i >= project_assets.length) {
ui_end_element_of_size(imgw);
if (config_raw.show_asset_names) {
ui_end_element_of_size(0);
}
continue;
}
let asset: asset_t = project_assets[i];
let img: gpu_texture_t = project_get_image(asset);
if (img == null) {
let empty_rt: render_target_t = map_get(render_path_render_targets, "empty_black");
img = empty_rt._image;
}
let uix: f32 = ui._x;
let uiy: f32 = ui._y;
let sw: i32 = img.height < img.width ? img.height : 0;
if (ui_sub_image(img, 0xffffffff, slotw, 0, 0, sw, sw) == ui_state_t.STARTED && ui.input_y > ui._window_y) {
base_drag_off_x = -(mouse_x - uix - ui._window_x - 3);
base_drag_off_y = -(mouse_y - uiy - ui._window_y + 1);
base_drag_asset = asset;
context_raw.texture = asset;
if (sys_time() - context_raw.select_time < 0.2) {
ui_base_show_2d_view(view_2d_type_t.ASSET);
}
context_raw.select_time = sys_time();
ui_view2d_hwnd.redraws = 2;
}
if (asset == context_raw.texture) {
let _uix: f32 = ui._x;
let _uiy: f32 = ui._y;
ui._x = uix;
ui._y = uiy;
let off: i32 = i % 2 == 1 ? 1 : 0;
let w: i32 = 50;
ui_fill(0, 0, w + 3, 2, ui.ops.theme.HIGHLIGHT_COL);
ui_fill(0, w - off + 2, w + 3, 2 + off, ui.ops.theme.HIGHLIGHT_COL);
ui_fill(0, 0, 2, w + 3, ui.ops.theme.HIGHLIGHT_COL);
ui_fill(w + 2, 0, 2, w + 4, ui.ops.theme.HIGHLIGHT_COL);
ui._x = _uix;
ui._y = _uiy;
}
let is_packed: bool = project_raw.packed_assets != null && project_packed_asset_exists(project_raw.packed_assets, asset.file);
if (ui.is_hovered) {
ui_tooltip_image(img, 256);
if (is_packed) {
ui_tooltip(asset.name + " " + tr("(packed)"));
}
else {
ui_tooltip(asset.name);
}
}
if (ui.is_hovered && ui.input_released_r) {
context_raw.texture = asset;
_tab_textures_draw_img = img;
_tab_textures_draw_asset = asset;
_tab_textures_draw_i = i;
_tab_textures_draw_is_packed = is_packed;
ui_menu_draw(function() {
if (ui_menu_button(tr("Export"))) {
ui_files_show("png", true, false, function(path: string) {
_tab_textures_draw_path = path;
sys_notify_on_next_frame(function() {
let img: gpu_texture_t = _tab_textures_draw_img;
let target: gpu_texture_t = gpu_create_render_target(img.width, img.height);
draw_begin(target);
draw_set_pipeline(pipes_copy);
draw_scaled_image(img, 0, 0, target.width, target.height);
draw_set_pipeline(null);
draw_end();
sys_notify_on_next_frame(function(target: gpu_texture_t) {
let path: string = _tab_textures_draw_path;
let f: string = ui_files_filename;
if (f == "") {
f = tr("untitled");
}
if (!ends_with(f, ".png")) {
f += ".png";
}
iron_write_png(path + path_sep + f, gpu_get_texture_pixels(target), target.width, target.height, 0);
gpu_delete_texture(target);
}, target);
});
});
}
if (ui_menu_button(tr("Reimport"))) {
project_reimport_texture(_tab_textures_draw_asset);
}
if (ui_menu_button(tr("To Mask"))) {
sys_notify_on_next_frame(function() {
layers_create_image_mask(_tab_textures_draw_asset);
});
}
if (ui_menu_button(tr("Set as Envmap"))) {
sys_notify_on_next_frame(function() {
import_envmap_run(_tab_textures_draw_asset.file, _tab_textures_draw_img);
});
}
if (ui_menu_button(tr("Set as Color ID Map"))) {
context_raw.colorid_handle.i = _tab_textures_draw_i;
context_raw.colorid_picked = false;
ui_toolbar_handle.redraws = 1;
if (context_raw.tool == tool_type_t.COLORID) {
ui_header_handle.redraws = 2;
context_raw.ddirty = 2;
}
}
if (ui_menu_button(tr("Delete"), "delete")) {
tab_textures_delete_texture(_tab_textures_draw_asset);
}
if (!_tab_textures_draw_is_packed && ui_menu_button(tr("Open Containing Directory..."))) {
file_start(substring(_tab_textures_draw_asset.file, 0, string_last_index_of(_tab_textures_draw_asset.file, path_sep)));
}
if (!_tab_textures_draw_is_packed && ui_menu_button(tr("Open in Browser"))) {
tab_browser_show_directory(
substring(_tab_textures_draw_asset.file, 0, string_last_index_of(_tab_textures_draw_asset.file, path_sep)));
}
});
}
if (config_raw.show_asset_names) {
ui._x = uix;
ui._y += slotw * 0.9;
ui_text(project_assets[i].name, ui_align_t.CENTER);
if (ui.is_hovered) {
ui_tooltip(project_assets[i].name);
}
ui._y -= slotw * 0.9;
if (i == project_assets.length - 1) {
ui._y += j == num - 1 ? imgw : imgw + UI_ELEMENT_H() + UI_ELEMENT_OFFSET();
}
}
}
}
}
else {
let img: gpu_texture_t = resource_get("icons.k");
let r: rect_t = resource_tile50(img, 0, 1);
ui_sub_image(img, ui.ops.theme.BUTTON_COL, r.h, r.x, r.y, r.w, r.h);
if (ui.is_hovered) {
ui_tooltip(tr("Drag and drop files here"));
}
}
let in_focus: bool =
ui.input_x > ui._window_x && ui.input_x < ui._window_x + ui._window_w && ui.input_y > ui._window_y && ui.input_y < ui._window_y + ui._window_h;
if (in_focus && ui.is_delete_down && project_assets.length > 0 && array_index_of(project_assets, context_raw.texture) >= 0) {
ui.is_delete_down = false;
tab_textures_delete_texture(context_raw.texture);
}
}
}
function tab_textures_update_texture_pointers(nodes: ui_node_t[], i: i32) {
for (let i: i32 = 0; i < nodes.length; ++i) {
let n: ui_node_t = nodes[i];
if (n.type == "TEX_IMAGE") {
if (n.buttons[0].default_value[0] == i) {
n.buttons[0].default_value[0] = 9999; // Texture deleted, use pink now
}
else if (n.buttons[0].default_value[0] > i) {
n.buttons[0].default_value[0]--; // Offset by deleted texture
}
}
}
}
function tab_textures_delete_texture(asset: asset_t) {
let i: i32 = array_index_of(project_assets, asset);
if (project_assets.length > 1) {
context_raw.texture = project_assets[i == project_assets.length - 1 ? i - 1 : i + 1];
}
ui_base_hwnds[tab_area_t.STATUS].redraws = 2;
if (context_raw.tool == tool_type_t.COLORID && i == context_raw.colorid_handle.i) {
ui_header_handle.redraws = 2;
context_raw.ddirty = 2;
context_raw.colorid_picked = false;
ui_toolbar_handle.redraws = 1;
}
if (data_get_image(asset.file) == scene_world._.envmap) {
project_set_default_envmap();
}
if (project_raw.packed_assets != null) {
for (let i: i32 = 0; i < project_raw.packed_assets.length; ++i) {
let pa: packed_asset_t = project_raw.packed_assets[i];
if (pa.name == asset.file) {
array_splice(project_raw.packed_assets, i, 1);
break;
}
}
}
data_delete_image(asset.file);
map_delete(project_asset_map, asset.id);
array_splice(project_assets, i, 1);
array_splice(project_asset_names, i, 1);
sys_notify_on_next_frame(function() {
make_material_parse_paint_material();
util_render_make_material_preview();
ui_base_hwnds[tab_area_t.SIDEBAR1].redraws = 2;
});
for (let i: i32 = 0; i < project_materials.length; ++i) {
let m: slot_material_t = project_materials[i];
tab_textures_update_texture_pointers(m.canvas.nodes, i);
}
for (let i: i32 = 0; i < project_brushes.length; ++i) {
let b: slot_brush_t = project_brushes[i];
tab_textures_update_texture_pointers(b.canvas.nodes, i);
}
}