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armorpaint/base/shaders/copy_mrt3_pass.frag.glsl
T
luboslenco 70a6da69a8 Format
2024-08-15 20:29:14 +02:00

15 lines
300 B
GLSL

#version 450
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
in vec2 tex_coord;
out vec4 frag_color[3];
void main() {
frag_color[0] = textureLod(tex0, tex_coord, 0.0);
frag_color[1] = textureLod(tex1, tex_coord, 0.0);
frag_color[2] = textureLod(tex2, tex_coord, 0.0);
}