Files
armorpaint/base/shaders/world_pass.vert.glsl
T
2024-10-02 23:17:50 +02:00

13 lines
151 B
GLSL

#version 450
uniform mat4 SMVP;
in vec3 pos;
in vec3 nor;
out vec3 normal;
void main() {
normal = nor;
gl_Position = mul(vec4(pos, 1.0), SMVP);
}