136 lines
2.8 KiB
Plaintext
136 lines
2.8 KiB
Plaintext
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#[set(everything)]
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const constants: {
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dir_inv: float2;
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};
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#[set(everything)]
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const sampler_linear: sampler;
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#[set(everything)]
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const tex: tex2d;
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#[set(everything)]
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const gbuffer0: tex2d;
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// const blur_weights: float[] = {
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// 0.132572, 0.125472, 0.106373, 0.08078, 0.05495, 0.033482, 0.018275, 0.008934, 0.003912, 0.001535
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// };
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const discard_threshold: float = 0.95;
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struct vert_in {
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pos: float2;
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}
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struct vert_out {
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pos: float4;
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tex: float2;
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}
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fun ssao_blur_pass_vert(input: vert_in): vert_out {
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var output: vert_out;
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output.tex = input.pos.xy * 0.5 + 0.5;
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output.tex.y = 1.0 - output.tex.y;
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output.pos = float4(input.pos.xy, 0.0, 1.0);
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return output;
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}
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fun octahedron_wrap(v: float2): float2 {
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var a: float2;
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if (v.x >= 0.0) {
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a.x = 1.0;
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}
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else {
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a.x = -1.0;
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}
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if (v.y >= 0.0) {
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a.y = 1.0;
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}
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else {
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a.y = -1.0;
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}
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var r: float2;
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r.x = abs(v.y);
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r.y = abs(v.x);
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r.x = 1.0 - r.x;
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r.y = 1.0 - r.y;
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return r * a;
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// return (1.0 - abs(v.yx)) * (float2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0));
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}
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fun get_nor(enc: float2): float3 {
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var n: float3;
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n.z = 1.0 - abs(enc.x) - abs(enc.y);
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if (n.z >= 0.0) {
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n.xy = enc.xy;
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}
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else {
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n.xy = octahedron_wrap(enc.xy);
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}
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n = normalize(n);
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return n;
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}
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fun ssao_blur_pass_frag(input: vert_out): float {
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var nor: float3 = get_nor(sample_lod(gbuffer0, sampler_linear, input.tex, 0.0).rg);
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// var weight: float = blur_weights[0];
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var weight: float = 0.132572;
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var color: float = sample_lod(tex, sampler_linear, input.tex, 0.0).r * weight;
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for (var i: int = 1; i < 8; i += 1) {
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var blur_weight_i: float; // = blur_weights[i];
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if (i == 1) {
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blur_weight_i = 0.125472;
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}
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if (i == 2) {
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blur_weight_i = 0.106373;
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}
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if (i == 3) {
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blur_weight_i = 0.08078;
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}
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if (i == 4) {
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blur_weight_i = 0.05495;
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}
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if (i == 5) {
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blur_weight_i = 0.033482;
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}
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if (i == 6) {
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blur_weight_i = 0.018275;
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}
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if (i == 7) {
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blur_weight_i = 0.008934;
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}
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var posadd: float = float(i);
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var nor2: float3 = get_nor(sample_lod(gbuffer0, sampler_linear, input.tex + posadd * constants.dir_inv, 0.0).rg);
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var influence_factor: float = step(discard_threshold, dot(nor2, nor));
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var col: float = sample_lod(tex, sampler_linear, input.tex + posadd * constants.dir_inv, 0.0).r;
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var w: float = blur_weight_i * influence_factor;
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color += col * w;
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weight += w;
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nor2 = get_nor(sample_lod(gbuffer0, sampler_linear, input.tex - posadd * constants.dir_inv, 0.0).rg);
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influence_factor = step(discard_threshold, dot(nor2, nor));
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col = sample_lod(tex, sampler_linear, input.tex - posadd * constants.dir_inv, 0.0).r;
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w = blur_weight_i * influence_factor;
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color += col * w;
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weight += w;
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}
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color = color / weight;
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return color;
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}
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#[pipe]
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struct pipe {
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vertex = ssao_blur_pass_vert;
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fragment = ssao_blur_pass_frag;
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}
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